If I output a sequence it takes about 1 minute to export. That’s all geometry in one file mesh. If I choose individual meshes… it takes the same amount of time but does it 100x times for each object. Is there an option to do Individual object output but simultaneously so that it doesn’t have to compute every frame over and over and over again?
Export each object, advance, export each object, advance etc. The default system is incredibly inefficient.
For sure! This is on our to-do list before release.
Thank you for your suggestion!
Edit: I should mention something here. Currently in XMesh, it’s more efficient to have a small number of big meshes, rather than a large number of small meshes. So you should favour saving objects together using “Save all objects as one mesh in world space coordinates” if it makes sense in your situation.
Is there a way to pull out meshes from a single file as ObjectID or something like that?
We need to apply different materials to different objects. I would rather not have a massive multi-sub material and try to keep track of all of that, however I have no problem with pulling out objects from a single file if I can save the whole scene to one file and then extract different objects in the loader.