I noticed it is troublesome to select objects through the VP when they are buried in the Frost mesh. While madly trying to click through the mesh, while refraining from hitting the H key, Frost was continually selected. So the first thing I did was click the context menu. To my surprise there seems to be a bunch of nice new options in there, since well, at least 9.3 was the last time I checked. Alas no select. It would be very useful if it isn’t too much trouble.
As for bugs I must say I am quite surprised how solid this is in comparison with any of the other “released” meshers I have used. I have had very few crashes (I know you are going to ask, so the most prominent I will list below ), if anything most are user related.
I had one the other day that was odd but I have been unable to reproduce it. I can describe it:
1 plane 500x500 @ 0,0,10 add to Frost.
1 standard pflow system @ 0,0,0 creating particles over time and speed up the z-axis so they pass through the plane. This was also added to Frost.
I was on a non-zero frame and I tried to grab the plane to move it up in Z and inadvertently grabbed Frost and moved it up, right-clicked to cancel, there was a slight pause and crash to desktop.
Try copying this file to the \Thinkbox\Frost\Scripts\ folder (backup the original).
See if it works for you. It adds a lot more than asked for
The “Select Highlighted In Scene” will select one or more highlighted objects from the Particle Objects or Particle Geometry lists.
If you want to preserve the current Frost selection in the Modify Panel, be sure to Pin down the stack first! (That’s where the bug I mentioned came from).
Double-clicking in the list would be bad because it is a multi-list box and it is tricky to handle and counter-intuitive - the user could have a broken mouse and single clicks could appear as double-clicks, constantly deselecting Frost and selecting something else. I would hate it.
As it is now, you have to consciously select the >> menu and elect to select the highlighted.
To simplify the highlighting, I also added Highlight In List… with “All”, “Invert” and “Similar” options.
“All” highlights all objects on the list (for example if you want to delete them all or select them all in the scene).
“Invert” inverts the highlight (thus All + Invert is = None, and One Object + Invert = All Other Objects and so on).
“Similar” highlights the objects of the same class, so if you have 2 PFlows, 10 SphereGizmos and 5 PRT Loaders, you highlight ONE SphereGizmo, do Highlight>Similar and only the 10 SphereGizmos will be highlighted…
I moved all groups of similar options into sub-menus because it was getting crowded… FrostUI.zip (8.96 KB)
I will try again to reproduce the right-click cancel thing again, I have to fresh boot when I get home, at least I will know if it was related to something I did previously.