SMTD DL10 takes ages to process

Hi,

I’m playing around with getting Deadline 10 ready for the studio, but it seems that the SMTD submission now takes ages to send to the monitor.

Usually the dl9 version would process everything in about ~1.5 mins or faster, but dl10 is taking upwards of 5+ minutes (for a 4x4 tile split)

I’ve checked it with Corona and Vray, just in case the new Corona was doing something weird, but it is the same case in bother renderers.

Disabled the AWS pre-cache and I think it sped up a little, but as we split renders up into 64 tiles, we could be submitting all day :slight_smile:

Any ideas of what Dl10 is doing differently?

Logs attached for the same sort of job submission for Deadline9 & 10 (9.0.6.1 / 10.0.18.1)

Thanks.

Thanks for the logs, I am looking into it…

This appears to be a regression in 10.0.18 caused by a log debug print in a function that is being called a lot! Thanks to the “Blame” feature of Git I can tell it happened while support for V-Ray Next was being added. I was also relieved to discover I wasn’t to blame :smiley:

You can easily fix this yourself by

  • Navigating to the Repository.
  • Opening the \submission\3dsmax\main\SubmitMaxToDeadline_Functions.ms" file for editing.
  • Locating the function fn GetFormattedOutputFilename
  • Remarking using – or deleting the line that reads
try(SMTD_MainRollout.Ui_report theRenderOutput )catch()
  • Saving the file.
  • Restarting SMTD.

On behalf of the Deadline development team, thank you for your patience and for reporting this regression!
We will fix it on our side for the next point release!

Hi Bobo,

Thanks for looking into it. Commenting out that code line has made it 1000x quicker to submit :slight_smile:

Cheers.