it will be possible to have an updated documentation for c4d krakatoa soon? i think it’s foundamental.
I wish to got a real support for this plug in.
the gradient channel has been removed as well and nobody did mention this? neither in the release infos? is this a joke? what’s going on?
Bobo
March 16, 2016, 4:09pm
#3
Definitely not a joke.
It was explained here:
thinkboxsoftware.com/kc4d-ch … elgradient
Channel Gradient
Available in Krakatoa C4D v2.3.2 and higher
Remaps the Source Channel into the Destination Channel using a standard CINEMA 4D Gradient control.
NOTE that in v2.3.1, only the PRT Loader (Particle File Source) provided a Gradient control which could only remap an existing channel to the viewport Color channel with an option to reuse the Color for rendering. In v2.3.2 and higher, old scenes containing a PRT Loader with Gradient remapping will be converted automatically at load time to use the Channel Gradient tag. In addition to being applicable to all Krakatoa particle sources, the tag also allows the mapping of the output to an arbitrary channel, not just viewport Color.
In the release notes, it was mentioned here:
thinkboxsoftware.com/krakato … 56855.html
New Features
…
Added a new Gradient Channel Operator tag, removed Gradient settings from within PRT Loaders. The Gradient Channel Operator tag can now be added to any valid particle source (incl. PRT Volume, PRT Surface, TP Source, XP Source etc.) to generate custom gradients from incoming channels. Loading old scenes with PRT Loaders using the custom gradient will convert the data to a Gradient Channel Operator tag.
As for the documentation, I am with you. We are working on rewriting the complete Krakatoa documentation to unify the chapters with general Krakatoa knowledge (how does it work under the hood regardless of the host application), with specialized chapters on the integration specifics of KC4D, KMX and KMY. This is a huge undertaking and it is taking longer than expected, so it is still going on. The plan is to move the documentation of all our products to the new documentation server currently hosting the Deadline, Draft, Frost and Sequoia documentation…
Thank you for your patience!
We are working on rewriting the complete Krakatoa documentation to unify the chapters with general Krakatoa knowledge (how does it work under the hood regardless of the host application), with specialized chapters on the integration specifics of KC4D, KMX and KMY.
Such a centralized documentation would be very welcome indeed.
yes it would be really appreciated at the time… moved to another software right now… bye bye thinkbox