I just wanted to post some stuff I made with the help of Stoke. Excuse the length of the first video link, I lost data and it took forever to render so I just moved ahead.
https://vimeo.com/92431028
I think so far one of my favorite things is using Stoke for forces. In fact, it may be obvious to a lot of people already, but I also like that it can extend the use of the other plugins. For example, using a pure Stoke force in Fume slows down the simulation quite a bit. But! In the instance that I need just velocities, I can use pflow with the Stoke force, export them out with Krakatoa, then use those particles in Fume. Not only that, I can mesh them with Frost and then use that mesh’s velocities. Sounds like a process, but it’s quite easy and super helpful!