every now and then, i get speckles in the frost mesh,
i know Kirby has contacted Paul on this issue before, the solution at the time was
- Go to the Material Editor.
- Select the Frost - Mercury-01 material
- In Maps:
I. Enable the Bump map
II. Set the Bump map to 100%
III. Create a Normal Bump map for the Bump map slot
IV. In the Normal Bump map:
i. Change Method to World
ii. Create a Vertex Color map for the Normal Bump map’s Normal slot
iii. In the Vertex Color map:
- Choose Map Channel: 2
i tried this, but not with frost mercury material, with a standard shader and a vray one,
the mesh turns black, with error frost has no UV coordinates,
i had this on another realflow sim as well with the frost mesh, problem seems to be with the zhubridson, the reason im using zhu in the case i am describing, i had to prt volume the anisotropic mesh, the shape and form was good but the surface was having ripples, which i could not get rid of with still keeping that tight mesh around particles, a thin layer of liquid, so i filled that anisotropic mesh with particles, zhubridsoning it now, and ive got a smooth surface now with shape of anisotropic but the speckles appeared i also have speckles in another mesh, and we have delivery soon, what can we do?