We use cookies and similar tools to enhance your experience, provide our services, deliver relevant advertising, and make improvements. Approved third parties also use these tools to help us deliver advertising and provide certain site features.
Customize cookie preferences
We use cookies and similar tools (collectively, "cookies") for the following purposes.
Essential
Essential cookies are necessary to provide our site and services and cannot be deactivated. They are usually set in response to your actions on the site, such as setting your privacy preferences, signing in, or filling in forms.
Performance
Performance cookies provide anonymous statistics about how customers navigate our site so we can improve site experience and performance. Approved third parties may perform analytics on our behalf, but they cannot use the data for their own purposes.
Allowed
Functional
Functional cookies help us provide useful site features, remember your preferences, and display relevant content. Approved third parties may set these cookies to provide certain site features. If you do not allow these cookies, then some or all of these services may not function properly.
Allowed
Advertising
Advertising cookies may be set through our site by us or our advertising partners and help us deliver relevant marketing content. If you do not allow these cookies, you will experience less relevant advertising.
Allowed
Blocking some types of cookies may impact your experience of our sites. You may review and change your choices at any time by clicking Cookie preferences in the footer of this site. We and selected third-parties use cookies or similar technologies as specified in the AWS Cookie Notice.
First pass at creating a Stoke field atmospheric renderer.
Stoke particle sim now supports IParticleObjectExt interface so third parties can access the data.
[size=150]Enhancements To Existing Features [/size]
Added ViewportReduce to the Field Sim UI.
Added [>] Menus for Field Texmap, Field Force, PRT Field, and Field Follow
Added buttons to select dependent objects from Field Magma and Field Sim.
Added the ability to select specific PFlow Events when picking PF Source as Dist. or Vel. source.
[size=150]Bug Fixes[/size]
Made the Magma ColorStruct definition private to Stoke to avoid collisions with Krakatoa and Genome. Previously, installing Krakatoa after Stoke could lead to errors. Now the order of the plugin.ini file should play no role.
FieldLoader works better with single frame only mode.
Fixed Stoke Field object pickbutton validators that didn’t handle NULL nodes.
Fixed a validity issue with FieldTexmap where it didn’t always update correctly.
Fixed a bug where no lifespan variation caused lifespan to be 0.