New build of Stoke 2:
(Attachments removed)
This build is a release candidate, so if you see anything you don’t like please bring it to our attention. Even if its something that has been mentioned before. Thanks!
Bobo
November 9, 2013, 7:36pm
2
[size=150]Stoke UI Improvements[/size]
Added Free Disk Space display to Stoke, Stoke Partitioning and Field Sim.
Inverted the Transform checkbox in Field Loader
Added prompt about cloning the Stoke modifiers to the PRT Loader when creating one from sim.
[size=150]New Icons[/size]
Added new icons to Stoke Field objects
Added updated Stoke toolbar icons with new Stoke Field icons.
[size=150]Stoke Atmospheric Effect[/size]
Reworked lighting in Stoke Atmospheric to utilize the TraverseVolume function in ObjLightDesc that was designed for supporting atmospherics.
StokeAtmospheric was not respecting absorption / emission switch, fixed.
Tweaked the position of Min. and Max. samples in Atmospheric dialog
[size=150]Field Magma[/size]
Added debug support to FieldMagma
[size=150]Field Loader[/size]
Added support for reading the FumeFX v3.5x Color channel
[size=150]Field Probe[/size]
Added support for Viewport Display to the Field Probe
Added mesh vertex sampling option
Added menu options to control the mesh vertex display, Nth/first N, and max.count
Added storing/restoring of Field Proble columns sizes
[size=150]Field Data Viewer[/size]
Implemeted a Field Data Viewer based on the Krakatoa PDV.
Added Stoke FDV Macro to the Creator script
[size=150]Bug Fixes[/size]
The Deadline script was not updated to use the new StokeGlobalInterface name
[size=150]MAXScript[/size]
Added the ability to sample the underlying field to MXSField as opposed to just reading metadata.