Here is a simple example of a 3D procedural map defined using a Field Magma object.
Basically it defines a Checker Map in 3D Space - cubical areas with one of two colors.
This field is currently defined everywhere in the world, because the “Limit To Bounds” option in Field Magma is unchecked. The Field Texmap in the Standard Material’s Diffuse channel is set to World Space, so all objects reveal the same spatial structure. You can switch to Object space and each object will get its own distribution relatively to the object origin.
The flow uses three Sine waves based on the X, Y and Z components of the Position channel and set the color to the one of the two colors depending on whether the Sine function value is positive or negative. We could mix the colors using Blend instead to produce gradual transitions driven by the Sine waves - play with the idea to see what could be done…
More to come.
STK2_FieldTexmap_3DCheckerMap_v002.zip (22.1 KB)