Stoke Atmospheric lets you pick Stoke Field sources, while Krakatoa Atmospheric lets you pick Particle sources.
I created a Stoke Field Magma and a default Spot light (no shadows, no changes).
In the Field Magma, connected a Float 0.1 to the Density output.
Added a Stoke Atmospheric and picked the Field Magma.
Rendered in Scanline - Got correct shaded volumetric box.
Then I made a Stoke Field Sim.
In the Initial flow, I set Velocity to 0,0,100
Set Density to Position->Magnitude->Less(20.0)->ToFloat which gave me a little hemi-sphere at the base of the origin.
Did not touch the Sim flow.
Added to the Atmospheric and rendered - got a column of density moving up.
This was in Max 2013. Will test 2014 next. No crashes so far.
If you can provide a scene or exact steps to reproduce the crash, plus the Max version you are running, it would be very appreciated.
Oh shoot, it sounds like you used a Stoke Particles simulation and tried to render that?
Stoke Particles Sim should not be a valid source of the Atmospheric, I will have to fix the filter to prevent you from picking it.
And it should not crash, I just tried and it did not crash for me in Max 2013, even with a Magma that sets the Color channel.
Stoke Atmospheric is meant to be used with the Field objects, not with particles. The Krakatoa Atmospheric is meant to be used with particles.
It would be cool if you could provide a scene so I can see what is crashing. Post it here, or send it via our ticket system: support.thinkboxsoftware.com/