OK so I’m wondering if Stoke 2.0 just includes whatever this “Ember” thing had? I don’t see a forum for Ember and it doesn’t really have a product page. Was really interested in the way Ember could use a pre-made simulation and interact with massFX.
Yes, we started a little closed Beta for Stoke 2.0, currently mostly for existing Stoke 1.0 users. A larger scale Beta will be announced later.
Stoke 2.0 contains everything (and then some) that was in the Ember project. The main differences between Ember and what is in Stoke 2.0 are:
*Stoke 2.0 implements two Magma-driven objects - one for History-Independent fields generation, another for History-Dependent simulation
*Stoke 2.0 Field Simulation uses the same asynchronous approach as the Stoke 1.0 particle simulator - it caches to OpenVDB file sequences on multiple background threads and is thus much faster than the original Ember.
*Stoke 2.0 supports the loading of FumeFX, OpenVDB and Field3D files via a dedicated Field Loader object.
*Stoke 2.0 provides dedicated Max modifiers for turning meshes to fields, for removing the divergence from vector (velocity) fields and for controlling the display. The processing of the modifier stack is also asynchronous (you can work in Max while the object is still calculating on background threads).
All the other components like the PRT Field for Krakatoa rendering or Frost meshing, the Field Force SpaceWarp, the Field Texture map and the Field Follow PFlow operator are still there, but quite improved.
We have some other potential additions to the product which are not in the current Beta…