Bobo
April 30, 2014, 7:16pm
1
This Stoke MX 2 RC build adds support for 3ds Max 2015 and fixes a few bugs.
This is our first build with 3ds Max 2015 support and we expect to have one more RC build later this week before the final release of the product, so if you already have 3ds Max 2015, please test it there and make sure you report any problems ASAP!
A build of Krakatoa MX with 2015 support is also available for download in the Krakatoa Beta forum.
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Bobo
April 30, 2014, 7:28pm
2
[size=150]New Features[/size]
Added support for 3ds Max 2015.
Added checkbox to Stoke Field Exporter dialog to force all objects to render state when saving.
Added “Copy To Clipboard” menu option for file name and path in Stoke Field Exporter
When dragging from the Geometry input socket of a Genome Loop node, new node defaults to CurrentMesh.
Added Manipulator Handles Min.Size and Max.Size controls to Stoke Field Magma and Simulator.
[size=150]Bug Fixes[/size]
Fixed a bug in FaceLoopByVertex where some corner vertices with one face would perform zero iterations.
Fixed a MAXScript error when setting $default\ as the custom path of Stoke simulators.
Fixed Loop nodes which were not saving and loading correctly.
Fixed Magma flow saving to skip read-only properties.
Fixed “Missing Node” errors when loading Loop nodes from presets.
Fixed a MAXScript error when no Stoke Field object existed in the scene and the Stoke Field Exporter’s file menus were used.
Fixed Loops Input Socket Defaults loading.
Fixed the Connect To Empty behavior from Position input sockets of StokeField nodes.
Fixed the moving/disconnecting of Loop wires up when an input socket is deleted
Fixed the naming of unnamed Accumulator sockets inside the Loop