Hello - simple question, no time to check it all
Does Stoke MX support vdb grids exported from, let’s say Phoenix FD? Are any channels other than velocity accessible? I would like to get color smoke in RGB channel transferred into stoke particles, advecting them with grid’s velocity and then mesh them with frost as debri with a color similar to the smoke that locally emited them.
Is this possible with current versions of Stoke? Krakatoa perhaps?