We’re doing wetness with Stoke - wet sim particles come in, StokeMagma turns them to a field. FieldTexMap samples it and we use it as a blend map. Works great! Makes total sense to render it in our beauty element.
The problem is that we need Stoke render licenses for that. And it’s very restrictive for farm usage. Feels like more fit for Krakatoa style fast renders on fewer machines than heavy geometry renders - like the more relaxed Frost licensing. Would be great if it would be more in that direction for certain use cases.