Im trying to connect my mbp to render with my pc, so I’ve set up everything according to manual
and I managed to work around many errors except one this one:
ERROR | [kick] Command line parameter “-nocrashpopup” not recognized
I have no idea what this error means or how to work around it.
Im submitting arnold .ass files sequence exported from maya
Please help )
This bug has been fixed in the current 5.2 beta. If you would like to use the beta version, you can email beta@thinkboxsoftware.com to gain access.
For now though, you can fix this problem manually by going to \your\repository\plugins\Arnold and opening Arnold.py in a text editor. Find this line:
arguments = "-nstdin -dw -nocrashpopup"
Then replace it with this code:
arguments = "-nstdin -dw"
if IsRunningOnWindows():
arguments += " -nocrashpopup"
Save the file, and you should be good to go.
Cheers,
Thanks a lot, this did solve -nocrashpopup error.
How ever now Im running into another one that gives me headache.
My slave computer appears to be rendering, and log file shows "percentage and “render done” how ever no rendered files
appear in folder and its not moving to another frame, just keep trying first one,. and Im getting this error:
Exception during render: An error occurred in RenderTasks(): 00:00:01 19MB ERROR | [driver_tiff] defaultArnoldDriver@driver_tiff.RGBA: Can’t open “E:/Moji Radovi/Maya Practise/ARAnimTest/data/AssSEQ/BTC.1.tif” for output.
at Deadline.Plugins.ScriptPlugin.RenderTasks (System.String taskId, Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] in :0
I have cross platform set up, and I’ve set all mapped paths that might be necessary. I just cant figure out why im getting this error message.
The arnold plugin only sets the path mappings on the path to the .ass file itself. We don’t walk through the contents of the file. Is it possible to make the output path relative to the .ass file? If so, that should help avoid this issue.
It is possible but appears to have no difference. When exporting .ass files from maya it automatically put em in “data” subfolder inside my project folder. So I’ve set output path to that but i’m still getting same error
ERROR | [driver_tiff] defaultArnoldDriver@driver_tiff.RGBA: Can’t open “E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/BTC.1.tif” for output.
Can you post the full error report for the job? Also, if you could post one of your .ass files, that would be helpful too.
Thanks!
Heres the code and .ass file. Hope that can help solve this. My scene is rather simple cause Im just testing
and trying to setup network render with deadline.
[code]=======================================================
Error Message
Exception during render: An error occurred in RenderTasks(): 00:00:01 19MB ERROR | [driver_tiff] defaultArnoldDriver@driver_tiff.RGBA: Can’t open “E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/BTC.1.tif” for output.
at Deadline.Plugins.ScriptPlugin.RenderTasks (System.String taskId, Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] in :0
=======================================================
Slave Log
0: Task timeout is disabled.
0: Loaded job: NetworkRenderTest (999_050_999_45c6262f)
0: INFO: StartJob: initializing script plugin Arnold
0: INFO: Any stdout that matches the regular expression “.ERROR +|.” will be handled as appropriate
0: INFO: About: Arnold Plugin for Deadline
0: Plugin rendering frame(s): 1
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Render Executable: “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/bin/kick”
0: INFO: CheckPathMapping: Swapped “E:\Moji Radovi\Maya Practise\ArnoldeBatch\data\DTC_TEST.1.ass” with “/Volumes/ArnoldeBatch/data/DTC_TEST.1.ass”
0: INFO: CheckPathMapping: Swapped “C:\solidangle\mtoadeploy\2011\shaders” with “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders”
0: INFO: Render Argument: -nstdin -dw -i “/Volumes/ArnoldeBatch/data/DTC_TEST.1.ass” -v 2 -l “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders”
0: INFO: Startup Directory: “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: STDOUT: 00:00:00 4MB | log started Thu Nov 15 18:26:14 2012
0: STDOUT: 00:00:00 4MB | Arnold 4.0.9.1 darwin gcc421 oiio1012 rlm932 (build date: Sep 13 2012 16:45:08)
0: STDOUT: 00:00:00 4MB | running on MacBook-Pro.local
0: STDOUT: 00:00:00 4MB | 1 x Intel® Core™ i7-2720QM CPU @ 2.20GHz (4 cores, 8 logical) with 4096MB
0: STDOUT: 00:00:00 4MB | Mac OS X 10.7.2 “Lion”, Darwin kernel 11.2.0
0: STDOUT: 00:00:00 4MB |
0: STDOUT: 00:00:00 4MB | loading plugins from /Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders …
0: STDOUT: 00:00:00 5MB | loaded 75 plugins from 2 lib(s) in 0:00.00
0: STDOUT: 00:00:00 5MB | loading plugins from . …
0: STDOUT: 00:00:00 5MB | no plugins loaded
0: STDOUT: 00:00:00 5MB | [ass] loading /Volumes/ArnoldeBatch/data/DTC_TEST.1.ass …
0: STDOUT: 00:00:00 6MB | [ass] read 1031387 bytes, 14 nodes in 0:00.12
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | [rlm] checkout of arnold (version 400) from localhost OK
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | there are 1 light and 2 objects:
0: STDOUT: 00:00:00 6MB | 2 polymeshes
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | rendering image at 900 x 507, -3 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 6MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 6MB | initializing 19 nodes …
0: STDOUT: 00:00:00 6MB | node initialization done in 0:00.00
0: STDOUT: 00:00:00 8MB | creating root object list …
0: STDOUT: 00:00:00 8MB | scene bounds: (-13.7147226 0.608462334 -13.7147226) -> (13.7147226 3.43211317 13.7147226)
0: STDOUT: 00:00:00 8MB | updating 20 nodes …
0: STDOUT: 00:00:00 8MB | node update done in 0:00.00
0: STDOUT: 00:00:00 8MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 8MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 8MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 8MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 16MB | [skydome_light] 1000x1000 importance map done in 0:00.05, average energy 1.000000
0: STDOUT: 00:00:00 16MB WARNING | [skydome_light] Skydome light source over too homogenous background, variance = 0.000000
0: STDOUT: 00:00:00 16MB | 0% done - 9 rays/pixel
0: STDOUT: 00:00:00 16MB | 5% done - 4 rays/pixel
0: STDOUT: 00:00:00 17MB | 10% done - 11 rays/pixel
0: STDOUT: 00:00:00 17MB | 15% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | 20% done - 5 rays/pixel
0: STDOUT: 00:00:00 17MB | 25% done - 9 rays/pixel
0: STDOUT: 00:00:00 17MB | 30% done - 10 rays/pixel
0: STDOUT: 00:00:00 17MB | 35% done - 5 rays/pixel
0: STDOUT: 00:00:00 17MB | 40% done - 5 rays/pixel
0: STDOUT: 00:00:00 17MB | 45% done - 6 rays/pixel
0: STDOUT: 00:00:00 17MB | 50% done - 7 rays/pixel
0: STDOUT: 00:00:00 17MB | 55% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | 60% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | 65% done - 7 rays/pixel
0: STDOUT: 00:00:00 17MB | 70% done - 7 rays/pixel
0: STDOUT: 00:00:00 17MB | 75% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | 80% done - 6 rays/pixel
0: STDOUT: 00:00:00 17MB | 85% done - 6 rays/pixel
0: STDOUT: 00:00:00 17MB | 90% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | 95% done - 7 rays/pixel
0: STDOUT: 00:00:00 17MB | 100% done - 7 rays/pixel
0: STDOUT: 00:00:00 17MB | bucket workers done in 0:00.08
0: STDOUT: 00:00:00 17MB | render done
0: STDOUT: 00:00:00 17MB |
0: STDOUT: 00:00:00 17MB | rendering image at 900 x 507, -2 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 17MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 17MB | updating 20 nodes …
0: STDOUT: 00:00:00 17MB | node update done in 0:00.00
0: STDOUT: 00:00:00 17MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 17MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 17MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 17MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 18MB | 0% done - 9 rays/pixel
0: STDOUT: 00:00:00 18MB | 5% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 10% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 15% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 20% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 25% done - 10 rays/pixel
0: STDOUT: 00:00:00 18MB | 30% done - 10 rays/pixel
0: STDOUT: 00:00:00 18MB | 35% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 40% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 45% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 50% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 55% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 60% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 65% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 70% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 75% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 80% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 85% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 90% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 95% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 100% done - 8 rays/pixel
0: STDOUT: 00:00:00 17MB | bucket workers done in 0:00.06
0: STDOUT: 00:00:00 17MB | render done
0: STDOUT: 00:00:00 17MB |
0: STDOUT: 00:00:00 17MB | rendering image at 900 x 507, -1 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 17MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 17MB | updating 20 nodes …
0: STDOUT: 00:00:00 17MB | node update done in 0:00.00
0: STDOUT: 00:00:00 17MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 17MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 17MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 17MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 18MB | 0% done - 11 rays/pixel
0: STDOUT: 00:00:00 18MB | 5% done - 3 rays/pixel
0: STDOUT: 00:00:00 18MB | 10% done - 11 rays/pixel
0: STDOUT: 00:00:00 18MB | 15% done - 9 rays/pixel
0: STDOUT: 00:00:00 18MB | 20% done - 9 rays/pixel
0: STDOUT: 00:00:00 18MB | 25% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 30% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 35% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 40% done - 9 rays/pixel
0: STDOUT: 00:00:00 18MB | 45% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 50% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 55% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 60% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 65% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 70% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 75% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 80% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 85% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 90% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 95% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 100% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | bucket workers done in 0:00.21
0: STDOUT: 00:00:00 18MB | render done
0: STDOUT: 00:00:00 18MB |
0: STDOUT: 00:00:00 18MB | rendering image at 900 x 507, 1 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 18MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 18MB | updating 20 nodes …
0: STDOUT: 00:00:00 18MB | node update done in 0:00.00
0: STDOUT: 00:00:00 18MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 18MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 18MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 18MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 18MB | 0% done - 11 rays/pixel
0: STDOUT: 00:00:00 18MB | 5% done - 4 rays/pixel
0: STDOUT: 00:00:00 19MB | 10% done - 7 rays/pixel
0: STDOUT: 00:00:00 19MB | 15% done - 8 rays/pixel
0: STDOUT: 00:00:00 19MB | 20% done - 5 rays/pixel
0: STDOUT: 00:00:00 19MB | 25% done - 10 rays/pixel
0: STDOUT: 00:00:00 19MB | 30% done - 6 rays/pixel
0: STDOUT: 00:00:00 19MB | 35% done - 5 rays/pixel
0: STDOUT: 00:00:00 19MB | 40% done - 11 rays/pixel
0: STDOUT: 00:00:00 19MB | 45% done - 7 rays/pixel
0: STDOUT: 00:00:00 19MB | 50% done - 5 rays/pixel
0: STDOUT: 00:00:00 19MB | 55% done - 9 rays/pixel
0: STDOUT: 00:00:01 19MB | 60% done - 10 rays/pixel
0: STDOUT: 00:00:01 19MB | 65% done - 5 rays/pixel
0: STDOUT: 00:00:01 19MB | 70% done - 8 rays/pixel
0: STDOUT: 00:00:01 19MB | 75% done - 6 rays/pixel
0: STDOUT: 00:00:01 19MB | 80% done - 8 rays/pixel
0: STDOUT: 00:00:01 19MB | 85% done - 9 rays/pixel
0: STDOUT: 00:00:01 19MB | 90% done - 6 rays/pixel
0: STDOUT: 00:00:01 19MB | 95% done - 9 rays/pixel
0: STDOUT: 00:00:01 18MB | 100% done - 6 rays/pixel
0: STDOUT: 00:00:01 18MB | bucket workers done in 0:00.84
0: STDOUT: 00:00:01 18MB | render done
0: STDOUT: 00:00:01 18MB |
0: STDOUT: 00:00:01 18MB | rendering image at 900 x 507, 3 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:01 18MB | active camera: ‘perspShape’
0: STDOUT: 00:00:01 18MB | updating 20 nodes …
0: STDOUT: 00:00:01 18MB | node update done in 0:00.00
0: STDOUT: 00:00:01 18MB | [aov] registered driver: “defaultArnoldDriver@driver_tiff.RGBA” (driver_tiff)
0: STDOUT: 00:00:01 18MB | [aov] * “RGBA” of type RGBA filtered by “defaultArnoldFilter@gaussian_filter” (gaussian_filter)
0: STDOUT: TIFFOpen: E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/BTC.1.tif: Cannot open.
0: STDOUT: 00:00:01 19MB ERROR | [driver_tiff] defaultArnoldDriver@driver_tiff.RGBA: Can’t open “E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/BTC.1.tif” for output.
0: STDOUT: 00:00:01 19MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:01 19MB | starting 4 bucket workers of size 64x64 …
=======================================================
Error Type
RenderPluginException
=======================================================
Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask (System.String taskId, Int32 startFrame, Int32 endFrame) [0x00000] in :0
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask (Deadline.IO.TaskLogWriter tlw) [0x00000] in :0 [/code]
DTC_TEST.1.rar (246 KB)
Thanks! I think the only option we have is to expose an output file name option in the Arnold standalone submitter. That way, you could enter an output path and we could perform path mapping on it before passing the path to Arnold. We might be able to squeeze this in the upcoming 5.2 maintenance release, but it’s only a few weeks away, so it’s hard to guarantee. We’ll see what we can do.
Thanks a lot, really appreciate you taking time for this. It would be great to have this fix included in following version if possible
Turns out it was pretty easy to support this, so it will be included in the Deadline 5.2 maintenance release.
I’ve attached some modified files here that you can use for now. To install, first download the attached file and unzip to a temp location. Then copy the contents of the the “submission” folder to \your\repository\scripts\Submission\ArnoldSubmission, and copy the contents of the “plugins” folder to \your\repository\plugins\Arnold.
The next time you open up the Arnold submitter in the Monitor, you’ll see an Output File option under the Input File. Just specify the output path here. You don’t need to worry about specifying frame padding because the padding will just match that of the input file.
We perform path mapping on this path prior to passing it to Arnold, so this should fix the error you’re getting. Give it a try and let us know how it goes.
Thanks!
Thanks a lot, this actually works very nicely, and its finally rendering over network.
How ever when I add some textures I get another error. Im not sure how deadline is dealing
with assets, so I tried to keep textures in same mapped folders but still doesent wanna transfer
them over
[code]=======================================================
Error Message
Exception during render: An error occurred in RenderTasks(): 00:00:00 10MB ERROR | [texturesys] Could not open file: E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif: Cannot open
at Deadline.Plugins.ScriptPlugin.RenderTasks (System.String taskId, Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] in :0
=======================================================
Slave Log
0: Task timeout is disabled.
0: Loaded job: Untitled (999_050_999_228607aa)
0: INFO: StartJob: initializing script plugin Arnold
0: INFO: Any stdout that matches the regular expression “.ERROR +|.” will be handled as appropriate
0: INFO: About: Arnold Plugin for Deadline
0: Plugin rendering frame(s): 1
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Render Executable: “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/bin/kick”
0: INFO: CheckPathMapping: Swapped “E:\Moji Radovi\Maya Practise\ArnoldeBatch\data\DTC_TEST.1.ass” with “/Volumes/ArnoldeBatch/data/DTC_TEST.1.ass”
0: INFO: CheckPathMapping: Swapped “E:\Moji Radovi\Maya Practise\ArnoldeBatch\data\dttc.tif” with “/Volumes/ArnoldeBatch/data/dttc.tif”
0: INFO: CheckPathMapping: Swapped “C:\solidangle\mtoadeploy\2011\shaders” with “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders”
0: INFO: Render Argument: -nstdin -dw -i “/Volumes/ArnoldeBatch/data/DTC_TEST.1.ass” -o “/Volumes/ArnoldeBatch/data/dttc1.tif” -v 2 -l “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders”
0: INFO: Startup Directory: “/Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: STDOUT: 00:00:00 4MB | log started Thu Nov 15 23:04:16 2012
0: STDOUT: 00:00:00 4MB | Arnold 4.0.9.1 darwin gcc421 oiio1012 rlm932 (build date: Sep 13 2012 16:45:08)
0: STDOUT: 00:00:00 4MB | running on MacBook-Pro.local
0: STDOUT: 00:00:00 4MB | 1 x Intel® Core™ i7-2720QM CPU @ 2.20GHz (4 cores, 8 logical) with 4096MB
0: STDOUT: 00:00:00 4MB | Mac OS X 10.7.2 “Lion”, Darwin kernel 11.2.0
0: STDOUT: 00:00:00 4MB |
0: STDOUT: 00:00:00 4MB | loading plugins from /Volumes/HDD/Applications/arnoldRender/MtoA-0.19.1-darwin64-2011/shaders …
0: STDOUT: 00:00:00 5MB | loaded 75 plugins from 2 lib(s) in 0:00.00
0: STDOUT: 00:00:00 5MB | loading plugins from . …
0: STDOUT: 00:00:00 5MB | no plugins loaded
0: STDOUT: 00:00:00 5MB | [ass] loading /Volumes/ArnoldeBatch/data/DTC_TEST.1.ass …
0: STDOUT: 00:00:00 6MB | [ass] read 1031592 bytes, 16 nodes in 0:00.12
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | [rlm] checkout of arnold (version 400) from localhost OK
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | there are 1 light and 2 objects:
0: STDOUT: 00:00:00 6MB | 2 polymeshes
0: STDOUT: 00:00:00 6MB |
0: STDOUT: 00:00:00 6MB | rendering image at 900 x 507, -3 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 6MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 6MB | initializing 21 nodes …
0: STDOUT: 00:00:00 7MB | node initialization done in 0:00.00
0: STDOUT: 00:00:00 8MB | creating root object list …
0: STDOUT: 00:00:00 8MB | scene bounds: (-13.7147226 0.608462334 -13.7147226) -> (13.7147226 3.43211317 13.7147226)
0: STDOUT: 00:00:00 8MB | updating 22 nodes …
0: STDOUT: 00:00:00 8MB | node update done in 0:00.00
0: STDOUT: 00:00:00 8MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 8MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 8MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 8MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 9MB | 0% done - 1 rays/pixel
0: STDOUT: 00:00:00 10MB | 5% done - 1 rays/pixel
0: STDOUT: 00:00:00 10MB ERROR | [texturesys] Could not open file: E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif: Cannot open
0: STDOUT: Invalid image file “E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif”
0: STDOUT: 00:00:00 18MB | [skydome_light] 1000x1000 importance map done in 0:00.05, average energy 1.000000
0: STDOUT: 00:00:00 18MB WARNING | [skydome_light] Skydome light source over too homogenous background, variance = 0.000000
0: STDOUT: 00:00:00 18MB | 10% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 15% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 20% done - 3 rays/pixel
0: STDOUT: 00:00:00 18MB | 25% done - 10 rays/pixel
0: STDOUT: 00:00:00 18MB | 30% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 35% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 40% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 45% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 50% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 55% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 60% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 65% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 70% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 75% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 80% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 85% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 90% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 95% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 100% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | bucket workers done in 0:00.17
0: STDOUT: 00:00:00 18MB | render done
0: STDOUT: 00:00:00 18MB |
0: STDOUT: 00:00:00 18MB | rendering image at 900 x 507, -2 AA samples, 2 GI samples, 1 GI bounces
0: STDOUT: 00:00:00 18MB | active camera: ‘perspShape’
0: STDOUT: 00:00:00 18MB | updating 22 nodes …
0: STDOUT: 00:00:00 18MB | node update done in 0:00.00
0: STDOUT: 00:00:00 18MB | [aov] registered driver: “kick_null_driver” (driver_null)
0: STDOUT: 00:00:00 18MB | [aov] * “RGBA” of type RGBA filtered by “kick_null_filter” (gaussian_filter)
0: STDOUT: 00:00:00 18MB | [aov] done preparing 1 AOV for 1 output to 1 driver (0 deep AOVs)
0: STDOUT: 00:00:00 18MB | starting 4 bucket workers of size 64x64 …
0: STDOUT: 00:00:00 18MB | 0% done - 1 rays/pixel
0: STDOUT: 00:00:00 18MB | 5% done - 1 rays/pixel
0: WARNING: Another error occurred in regex function: 00:00:00 18MB ERROR | [texturesys] Could not open file: E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif: Cannot open
0: STDOUT: 00:00:00 18MB ERROR | [texturesys] Could not open file: E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif: Cannot open
0: STDOUT: Invalid image file “E:/Moji Radovi/Maya Practise/ArnoldeBatch/data/TEXX.tif”
0: STDOUT: 00:00:00 18MB | 10% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 15% done - 3 rays/pixel
0: STDOUT: 00:00:00 18MB | 20% done - 3 rays/pixel
0: STDOUT: 00:00:00 18MB | 25% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 30% done - 6 rays/pixel
0: STDOUT: 00:00:00 18MB | 35% done - 3 rays/pixel
0: STDOUT: 00:00:00 18MB | 40% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 45% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 50% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 55% done - 4 rays/pixel
0: STDOUT: 00:00:00 18MB | 60% done - 8 rays/pixel
0: STDOUT: 00:00:00 18MB | 65% done - 5 rays/pixel
0: STDOUT: 00:00:00 18MB | 70% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 75% done - 7 rays/pixel
0: STDOUT: 00:00:00 18MB | 80% done - 6 rays/pixel
=======================================================
Error Type
RenderPluginException
=======================================================
Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask (System.String taskId, Int32 startFrame, Int32 endFrame) [0x00000] in :0
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask (Deadline.IO.TaskLogWriter tlw) [0x00000] in :0
[/code]
Hmm, I took a look at kick’s command line arguments, and I couldn’t find a way to handle textures.
I think at this point it might be best to ask the Arnold guys how to deal with this. Since Maya is embedding absolute paths in the .ass files, it makes it difficult to support cross-platform rendering when the .ass files are created this way. If the Arnold guys have any suggestions on how to make this work, let us know and we’ll see what we can do.
Thanks!
Okey, thanks a lot I really appreciate your support. I’d probably never be able to narrow down the problem myself.
I’ll get in touch with guys from Arnold and If we manage to find any solution I’ll post it here.
Cheers ))