Do you think it would be possible to have the Stoke UI as a floating window? It kind of gets crowded in the modify panel and having the restricted column size is annpying
Also when adding PFlows as distribution source it would be nice to have the option to not show all the events.
It is doable, but I cannot promise anything for the 2.0 release. But since it is all MAXScript, it is definitely possible to have a larger floating dialog that lets you edit the same data and run the same operations in a wider space. (a la Krakatoa UI).
Absolutely, I just added an Event picker dialog to Stoke Magma (try picking a PFlow in an InputParticles node inside of Magma) and I can reuse it for the Stoke UI.
I have also noticed that on my machine , removing the events or multiple objects from the distibution list seems to take longer than it should , everytime I remove something it just refreshes the whole stoke ui and takes a while to reload. Maybe I should reinstall stoke?
No idea what is causing this - on my laptop it is pretty much instantaneous. Does it happen in every scene, or just some scenes?
Btw, I managed to add the ability to pick specific Events, but it was a nightmare because the MAXScript pickbutton UI control does not let you run modal dialogs while the pick handler is running.
It just on this computer perhaps I will look into it.
Sorry to hear that it was a nightmare . Although what I was sayng was more like can we just see the pfsource as a single item rather than split up into events in the list but with the option to use the events if required.
We cannot. PF Source is NOT a valid source in our tools, only Events (PF Groups) are. So we have to add the actual Event to the list. It would have been even more difficult to change the way we store the object references in Stoke if I had to store PF Source plus info what events from it to use…
I got creative and it is quite usable now.
Internally, we have improved the Atmospheric effect which was quite slow and broken in V-Ray in the last build - in the next build it will be usable and faster, esp. in V-Ray with adaptive undersampling for quick previews.
We just re-added the Debugger to the Field Magma, plus a Field Data Viewer like the PDV in Krakatoa, and I finished the first version of a Field Probe tool that lets you check values anywhere in 3D space using the positions of arbitrary objects. But I have more ideas in that area, so it is not done yet.
But we are a few weeks from feature-complete (probably next Beta build), and then it will be up to you to find all the bugs. But we won’t ship until everything works right… It should be this year though!