I am using Deadline to perform MRQ renders in Unreal using the plugins provided. It’s working fine launching one Job per render
I have scripts running Pre & Post task:
- Pre - Perforce Syncs the UE project to the render node
- Post - does ffmpeg, and reloates the results to a target directory
This means all pre syncronisation, rendering, and post processing being done in one job.
I would like to split this into 3 jobs.
These jobs would need to run sequentially on the same worker ( [syncJob] > [rendJob] > [postJob] )
How can this depencency/assignment be stipulated in Deadline
Thats certainly enough to get me started - However as a follow-on, I’m intending to split long renders into parts…
in this case I’d want to render the multiple concurrent parts (as above) in parallel, but with a ‘chaser’ job to execute when the last part is complete. Chaser could run on any Worker
( 1 [syncJob] > [rendJob] > [postJob] ) >
( 2 [syncJob] > [rendJob] > [postJob] ) > [chaserJob]
( 3 [syncJob] > [rendJob] > [postJob] ) >
How can this dependency be achieved in Deadline
Thanks!