confused about several things of how deadline works, the manual section “How it works” doesn’t show me clearly “how” deadline works
- the texture need to be on network before submission? the maya submission script only copy the scene file to the repository, also the cache files if i want to render syflex scene, maya hair or particle caches ? I have to user another script to publish the textures onto a network share to make sure each render client can access them ?
- How deadline works, I just don’t understand how the scene files are manipulated, when i submit, if i checked the optionbox “Transfer scene file”, then my file will be copied to repository ,It’s \server\DeadlineRepository\jobs\ right ? then the render client will copy the file to its own folder C:\Deadline\temp , and i don’t see my scene file. just several .job files. I tried to change the file name extension to mb, maya can’t open it , so where is my scene file stored actually, and at each phase of the rendering time, where is it ?
I did some tests, when i submit a scene, the scene file will be transfered to the repository \server\DeadlineRepository\jobs\00a_050_o_4fd57cf7 , and then to the client who will render the scene , my scene appeared at C:\Deadline\slave\jobsData. but what about the texture and other cache ? deadline will not create the maya project structure folder at C:\Deadline\slave\jobsData and copy the whole project to here ?
thanks for any clues
another question is how to make deadline client automatically start in a domain environment, if the artist workstation has no one logged on ? (He restart the computer after work, or he is taking several days off) the screensaver deadline mode still works when nobody logged on ?
I’ve used Muster from Virtual Vertex before, i just don’t understand how deadline works in detail, I know that there is not a central server dispatching jobs and the client search jobs by themselves, but how exactly in detail ?