Is it possible to cast something to Deadline from a post-load script that would cause the job to error and display the error message in the logs?
The same question with warning messages/log reporting from a post-load script.
Thanks
Dave
Is it possible to cast something to Deadline from a post-load script that would cause the job to error and display the error message in the logs?
The same question with warning messages/log reporting from a post-load script.
Thanks
Dave
Are you referring to the MaxScript post-load for the 3dsMax plugin? If so, this section of the docs details all the deadline-related functions that are available to you in that context:
thinkboxsoftware.com/deadlin … _Interface
Of note are the DeadlineUtil.FailRender, DeadlineUtil.LogMessage, and DeadlineUtil.WarnMessage functions, which should be what you’re looking for.
Hope this helps!
Cheers,
Jon