The problem:
When Tile assemble a image (stills) where the first tile (png) is eigher empty (black) or only greyscale, but the rest of the image/tiles is in color, the assembled image (png) will end up as greyscale, is there a way to always Tile assemble as color?
As a workaround we always insert a object with colors in the top-left corner, but it’s not a great solution
The problem is that the tile assembler uses the image data of the first tile (type, format, depth, density, etc) to determine the settings to use for the rest of the image. We can log this as a bug, but the plan is to roll the Tile Assembler functionality into Draft in the near future, so this will probably have to wait until that happens.
Cheers,
- Ryan
Then we will wait for the draft version