AWS Thinkbox Discussion Forums

Tile Rendering - 3ds Max

Are there any scripts showcasing how to do tile rendering in 3ds max using a manual submission?
Do i just have to recreate it parsing the submission script that comes with Deadline? I’ll be doing this with python. I wasn’t sure if it was as easy as creating the Job and Plugin info files with the following…

Job Info

...
TileJob=True
TileJobTileCount=16
...

Plugin Info

...
RawBufferFilename0=\\Projects\...\scene_tile_1x1_4x4_..exr
RawBufferFilename1=\\Projects\...\scene_tile_2x1_4x4_..exr
RawBufferFilename10=\\Projects\...\scene_tile_3x3_4x4_..exr
RawBufferFilename11=\\Projects\...\scene_tile_4x3_4x4_..exr
RawBufferFilename12=\\Projects\...\scene_tile_1x4_4x4_..exr
RawBufferFilename13=\\Projects\...\scene_tile_2x4_4x4_..exr
RawBufferFilename14=\\Projects\...\scene_tile_3x4_4x4_..exr
RawBufferFilename15=\\Projects\...\scene_tile_4x4_4x4_..exr
RawBufferFilename2=\\Projects\...\scene_tile_3x1_4x4_..exr
RawBufferFilename3=\\Projects\...\scene_tile_4x1_4x4_..exr
RawBufferFilename4=\\Projects\...\scene_tile_1x2_4x4_..exr
RawBufferFilename5=\\Projects\...\scene_tile_2x2_4x4_..exr
RawBufferFilename6=\\Projects\...\scene_tile_3x2_4x4_..exr
RawBufferFilename7=\\Projects\...\scene_tile_4x2_4x4_..exr
RawBufferFilename8=\\Projects\...\scene_tile_1x3_4x4_..exr
RawBufferFilename9=\\Projects\...\scene_tile_2x3_4x4_..exr
vray_output_rawFileName=\\Projects\...\scene..exr
RegionBottom0=576
RegionBottom1=576
RegionBottom10=1728
RegionBottom11=1728
RegionBottom12=2304
RegionBottom13=2304
RegionBottom14=2304
RegionBottom15=2304
RegionBottom2=576
RegionBottom3=576
RegionBottom4=1152
RegionBottom5=1152
RegionBottom6=1152
RegionBottom7=1152
RegionBottom8=1728
RegionBottom9=1728
RegionLeft0=0
RegionLeft1=1024
RegionLeft10=2048
RegionLeft11=3072
RegionLeft12=0
RegionLeft13=1024
RegionLeft14=2048
RegionLeft15=3072
RegionLeft2=2048
RegionLeft3=3072
RegionLeft4=0
RegionLeft5=1024
RegionLeft6=2048
RegionLeft7=3072
RegionLeft8=0
RegionLeft9=1024
RegionPadding=1
RegionRendering=1
RegionRight0=1024
RegionRight1=2048
RegionRight10=3072
RegionRight11=4096
RegionRight12=1024
RegionRight13=2048
RegionRight14=3072
RegionRight15=4096
RegionRight2=3072
RegionRight3=4096
RegionRight4=1024
RegionRight5=2048
RegionRight6=3072
RegionRight7=4096
RegionRight8=1024
RegionRight9=2048
RegionTop0=0
RegionTop1=0
RegionTop10=1152
RegionTop11=1152
RegionTop12=1728
RegionTop13=1728
RegionTop14=1728
RegionTop15=1728
RegionTop2=0
RegionTop3=0
RegionTop4=576
RegionTop5=576
RegionTop6=576
RegionTop7=576
RegionTop8=1152
RegionTop9=1152
RegionType=CROP
...

Is there is an easier way of doing this you lysing the draft plugin that works as well. There’s just no documentation on What fields are necessary to create tile submission job we’re both still frames and animations. Other than reverse engineering the max submission script

Just wanted to give a heads up to the Dev team, VRay Raw Image Output does not work and seemingly is not supported when using the Tile rendering feature. Why is that?

I have exactly the same problem…

I contacted the support team to see what they experience on their site. From what I’ve gathered, this feature doesn’t work at all. Which is unfortunate, the pipeline relies heavily on this feature to successfully work. hopefully we can find a solution. We are trying to do large renders, but from the looks of it, we are limited to a single frame per node until the tile rendering is fixed.

1 Like

If anyone is wondering why this doesnt work. I believe their version of openexr being used to composite the tiles is out dated. The second issue is it doesnt save out the vray raw images no matter the settings.

Did anyone from the dev team have updates on this particular topic?

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