Tile rendering problem with Deadline 3.1

Hi,

I have a problem when I tile render with Deadline 3.1 … the submission and rendering goes fine but when it is time to output the tile, deadline generates an error and requeues the job … the thing is, when I look in the output path folder, the tile is outputed but is eventually overwritten because the job is requeued … I thought it was because of a StrictErrorChecking but it is disabled … can you help me figure this out or is there a way to tell deadline not to requeue a job when it generates an error (that way I could preserve the outputed tiles without them being overwritten) …

thanks

jfgiroux

Can you post the error? :wink:

Thanks!

  • Ryan

Well, maybe ive been not very clear about what im trying to do. Its not an error exactly, or at least it does not show up that way.
Im making a SubmitToDeadline Script replacement, mainly to automate the vray settings lightcache and irradiance map generation, wich works fine. My problem is that when its rendering the final task, wich uses the automatic generated final irrmap, my slaves try to load the irrmap everyframe, and i would like it to reuse it and not use more net bandwith all the time. I know deadline surely is ready to do this thing,(because backburner do it), but i cant find the way to configure my submit , or set the correct flags…

Hope is a little more clear now!!
Thanks for your quick answer…

Hey Ryan …

note sure how tronkyfan ended up adding stuff to my post but the error below is an exemple of what I get as an error on every slave that renders the tiles:


Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 211. Check the renderer’s output. (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException)
at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)

Slave Log
0.2 info : maya_shaderglow(): Normalization … 0.450000
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width … 39
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.260841
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 3.042000
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2 progr: writing image file U:/RENDER-HIGH_RES/RENDUS_2D/TEST/_tile_1x1_3x3_COLOSHOP1.tga (frame 1)
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:00:51.19 for rendering
0: STDOUT: RC 0.2 info : allocated 203 MB, max resident 242 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 284755
0: STDOUT: DB 0.2 info : disk swapping: 0 objects (0 KB) swapped out in 0.00 s,
0: STDOUT: DB 0.2 info : 0 objects (0 KB) swapped in in 0.00 s, max swap space used 0 KB, 0 KB failed
0: STDOUT: PHEN 0.2 info : Reflection rays skipped by threshold: 23953
0: STDOUT: PHEN 0.2 info : Refraction rays skipped by threshold: 563
0: WARNING: Deadline is ignoring error “Error: Scene C:\Documents and Settings\RenderNode3\Local Settings\Application Data\Frantic Films\Deadline\slave\jobsData\test_CSHP.mb failed to render.” because plugin setting StrictErrorChecking is disabled.
0: STDOUT: Error: Scene C:\Documents and Settings\RenderNode3\Local Settings\Application Data\Frantic Films\Deadline\slave\jobsData\test_CSHP.mb failed to render.
0: STDOUT:
0: STDOUT: // Maya exited with status 210
0: INFO: Process exit code: 211
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 211. Check the renderer’s output. (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException)

at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)

Error Type
RenderPluginException

Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask(Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask()


but like I said … the tile is outputed it’s the after part I don’t get

thanks

jfgiroux

I had responded to tronkyfan on a different thread shortly after responding to you here. Maybe some wires got crossed… :slight_smile:

Anyways, Deadline is failing this job because Maya is essentially telling Deadline that something went wrong:

What’s likely happening is that something is going wrong after the file is saved out. In Deadline 3.1, you should be able to tell Deadline to “Ignore Error Code 211” in the Maya submitter, which should help workaround this problem.

Cheers,

  • Ryan

Hi …

thanks that helps alot …

when you say ‘‘you should be able to tell Deadline to “Ignore Error Code 211” in the Maya submitter’’ … do you mean I have to edit the SubmitMayaToDeadline.mel file or is it done via the submitter window in maya??

again, thanks

jf

There should be a setting in the submitter window called “Ignore Error Code 211”. Sorry, I should have worded that better.

Cheers,

  • Ryan

HI …

either I’m completely blind or I’m just not looking at the right place, but I can’t see the setting you are talking about …

I added a screenshot of my submitter window … does it look ok to you??

jf

Ah, that option wasn’t added until 3.1 SP1 (and I’m assuming you’re running the original 3.1 release). Is it possible for you to upgrade?

That absolutely did the trick :smiley:

I can see the option now!

Thanks alot

jfgiroux