Hey there!
I have following simple setup: A mesh that is animated and deforming - also the topology.
When applying the PRTSurface component to this mesh, due to the change in topology (?) the particles recalculate for every frame and so it looks as if the particles are moving, resuling in a noise, when playing it as a video.
Is there a workaround, f.e. to bind the particles to the surface?
thanks, WN