Is there a way to get Genome to create a best approximation of the UV seams when you are transferring texture coords. I was transferring a skinned head textures coords to the underlying muscle mesh and while the bitmaps from the skin mesh when used on the muscle mesh look pretty good, the UV layout of the muscles has all sorts of edges connecting between the texture seams, making it very difficult to render out a UV template for painting in Photoshop. I will try to put together some examples when I can.