UE 5.5.4 Submit to Deadline 10.4.1.6

I built the plugins for 5.5 with correct and functioning binaries, all works great except when I go to submit I get an error that makes little to no sense…

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I googled this error and it seems a job_id is not getting sent back? but the person having it was using deadline remote (RCS) and I am not trying to submit this over a webservice this is using DeadlineCommand checkbox and should be directly connecting to a repo with a locally installed deadline client.

Hopefully there is more info about this error as the feedback on the output log does not help track down why the job wont submit.

Okay I moved passed this error, I had some old deadline10.2 install that seemed to have conflicted with the 10.4 install even though on the surface it all appeared to be working, it was not getting a proper connection to the repo.

Now the job submits, finds the project but I get 2 errors and unreal requests an exit in the logs .

2025-07-02 12:34:11: 0: STDOUT: [2025.07.02-19.34.10:946][ 0]LogCUDA: Display: Initialising CUDA API…
2025-07-02 12:34:11: 0: STDOUT: [2025.07.02-19.34.10:946][ 0]LogCUDA: Display: CUDA API initialised successfully.
2025-07-02 12:34:11: 0: STDOUT: [2025.07.02-19.34.10:946][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
2025-07-02 12:34:11: 0: STDOUT: [2025.07.02-19.34.10:946][ 0]LogCUDA: Display: Found device 0 called “NVIDIA GeForce RTX 4090”.
2025-07-02 12:34:11: 0: STDOUT: [2025.07.02-19.34.10:946][ 0]LogCUDA: Error: CUDA module failed to create a CUDA context on the RHI selected device.

first error it says cuda module failed, this is on a 4090 and latest studio drivers, so not sure why this failure?

keep in mind this is a super simple project and it renders locally from MRQ with no errors.

This error seems to still continue with project loading… but then

error says: Failed to create swapchain with the following parameters

Has anyone encountered this before?? Is there a setting in deadline that I am missing where its loading incorrectly? Or is there something in UE I need to enable for a headless render?