Hey,
Can we under sample a prt cache? The manual refers to fumefx, TP, max legacy,…
But nothing about undersampling a PRT cache that still have velocity attributes.
Hey,
Can we under sample a prt cache? The manual refers to fumefx, TP, max legacy,…
But nothing about undersampling a PRT cache that still have velocity attributes.
Hey!
Can you explain a bit more what you are trying to do? Remember that Stoke is a rather large set of tools, and I am not sure whether you are talking about the Stoke Particle Simulator, the Stoke Field Magma, the Stoke Field Simulator, or something else.
Where are you sampling the PRT cache? How are you sampling it? What is the desired workflow?
The more you write, the more I will write back, I promise
Hey bobo, thanks for your reply. So basically my actual situation is this. I am exporting particles from Houdini in prt format. Then loading those in prt loader in Krakatoa MX. I want to add stoke particles as it gives a more ethereal look. Also if i just need more particles i can do it right there and not go back to H.
The technique is documented here thinkboxsoftware.com/stoke-m … ld-source/
But I wanted to source from my existing cache that still has velocity attribute.
Like a Velocity field from PRT Loader.
Thanks again
I see. This is rather funny now that I read it. I must have been so convinced it is obvious that you can use Krakatoa objects as sources, I have totally forgotten to mention them on that page.
The relevant sentence says “Stoke MX can use the velocities of any 3ds Max particle systems”, which of course includes any Krakatoa PRT objects with a valid Velocity channel. These include PRT Loaders (if the PRT sequence contains a Velocity channel, or if you make one with Magma), PRT Volumes from animated meshes (particles get a velocity from the vertex velocities of the mesh), PRT FumeFX (particles get the velocity from the FumeFX grid). All other PRT objects might require additional Magma work to produce a valid Velocity channel.
In addition, other Stoke Particle Simulators’ particles which always have a valid Velocity channel can be used to drive Stoke Particle Simulators.
You can pick a PRT Loader directly in the Velocity Sources section of the Stoke Particle Simulator - this will put the velocities on a grid and you have control over the grid spacing. The larger the grid voxels, the faster it will be at expense of quality, as more particle velocities would be combined in a single voxel.
Alternatively, you can make a Stoke Field Magma and sample the driving particles using various operators:
The Stoke Field Magma approach gives you more flexibility to control what ends up in the field, but for your case using the PRT Loader directly in the Stoke Field Magma might work well enough.
Let me know if this helps.
Thanks Bobo. I don’t have Stoke yet and wanted to see if this workflow would work. That’s why i didn’t try it myself.
thanks for your confirmation.
Cheers