Unicode characters in comments or job names are incorrect

This is a minor bug, but nontheless a bug :slight_smile:

When I put anything more than a character from the standard English alphabet as comments or job names it gets displayed incorrectly and on the slaves the VFB displays similar nonsense.
unicode_bug.png

I believe upgrading to 4.1 SP1 should fix this problem. Based on logs you’ve recently posted in other threads, it looks like you’re still running the original 4.1 release.

Cheers,

  • Ryan

Hmm, when was the SP1 released? I remember recently upgrading Deadline. Not too long ago. I’m on 4.1.0.42706 R (as listed in the Monitor at each node) incl. the Repository.

It was released mid-September. You can download it from here:
software.primefocusworld.com/sof 
 /download/

The version number is 4.1.43205. It uses the same license as the initial 4.1 release.

Cheers,

  • Ryan

Oh! Didn’t know. Thank you!

Ok, so I just upgraded my Repository as well as all my Slaves to the latest Deadline version (4.1 SP1 Build:43205), however, the unicode support is still broken.

It should read: “regĂĄl v lĂ©kĂĄrně, overscan” (it’s a Czech language, btw)
unicode_bug.png

Strange. The problem only occurs if you specify “regĂĄl v lĂ©kĂĄrně, overscan” when submitting. If you change the comment in the job’s properties after submitting, it’s fine. We’ll see if we can figure this one out.

Cheers,

  • Ryan


and it only seems to be a problem when submitting from the Monitor. I submitted a job with the same comment from within 3dsmax, and it worked fine. We’ll keep digging


Turns out the submission scripts weren’t creating Unicode-compatible text files for submission. This will be fixed in 4.2.

Cheers,

  • Ryan

Fantastic news. Thank you!

Just an update on the naming bug, it also messes up special characters, like “:” it seems.
naming_bug.png

I may be missing something here, but it looks like the ‘:’ in the Monitor image you posted looks fine. If I’m not mistaken, that garbled text is from a 3dsmax window, which would be entirely out of Deadline’s control. Can you confirm?

Cheers,

  • Ryan

Yes, makes sense. The 3ds Max VFB label is completely messed up, but in Deadline Monitor, all seems correct and fine.

I thought the VFB label was also connected to Deadline.