Hey, we’re troubleshooting a render issue with Maya and MentalCore, and we’re getting some log entries with just the number “501”. We’re not sure if it’s coming from Deadline, Maya, or MentalCore, so I just thought I’d check in to see if this looks familiar to you. When we get these log entries, the render has pretty much stopped, but the machine isn’t out of RAM, and the task progress percentages are jumping up and down a bit. It very well could be a problem with Maya or MentalCore, so don’t spend time looking into this - I’m just wondering if the “501” log entries mean anything to you off the top of your head. Thanks!
2013-05-02 10:45:25: 0: STDOUT: PHEN 0.2 299 MB progr: misss_lightmap_write_exit: Got shader exit
2013-05-02 10:45:25: 0: STDOUT: RC 0.2 299 MB progr: rendering
2013-05-02 10:45:25: 0: STDOUT: PHEN 0.9 300 MB info : -----------------------------------------------
2013-05-02 10:45:25: 0: STDOUT: PHEN 0.9 300 MB info : mayabase version 10.8, compiled on Sep 21 2012.
2013-05-02 10:45:25: 0: STDOUT: PHEN 0.9 300 MB info : -----------------------------------------------
2013-05-02 10:45:25: 0: STDOUT: IMG 0.7 545 MB progr: opening local texture T:/path/to/file1.exr, for reading
2013-05-02 10:45:25: 0: STDOUT: IMG 0.7 545 MB progr: opening local texture T:/path/to/file2.exr, for reading
2013-05-02 11:04:51: Connecting to slave log: COMP-03
2013-05-02 11:04:55: 501
2013-05-02 11:05:52: 0: STDOUT: PHEN 0.3 2192 MB progr: misss_fast_shader_init: Got lightmap 3091 depthmap 0
2013-05-02 11:05:52: 0: STDOUT: PHEN 0.3 2192 MB progr: misss_fast_shader_init: Got lightmap 3091 depthmap 0
2013-05-02 11:05:52: 0: STDOUT: PHEN 0.3 2192 MB progr: misss_fast_shader_init: Got lightmap 3091 depthmap 0
2013-05-02 11:06:40: 501