AWS Thinkbox Discussion Forums

Unreal render sequence not shots overwrites

Hi all,
For movs
If I render Sequence X, which has 5 cameras in locally, using the naming convention of {sequence_name) or whatever, I’ll get out 1 MOV with all 5 cameras in, with their correct cuts.

If I do the same but submitted remotely, I will get 1 Mov but it will overwrite as it gets to each camera.

Is there a way around this? Presumably it would work if I just did frames?

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