Dear Thinkbox team,
I am having problem when I submit scenes made in Maya 2016+Vray3.3 (.ma) from Windows 7x64 workstation to render farm based of CentOS release 6.7 (Final). Frames rendered with windows look correct and frames from Linux are missing some textures. Interesting fact is only some textures are not found in Linux. All textures are located in the same server so I don’t know why only some path are swapped and some doesn’t. All paths are Absolute.
Why this path swapping doesn’t work only on some paths? Please help
If you have more questions or I can provide more information please let me know what you need more to debug.
In Windows I have:
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Log
2016-03-10 10:25:17: BEGIN - NEX4\Mariusz
2016-03-10 10:25:17: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.InitializeCommandMemento’
2016-03-10 10:25:17: 0: INFO: Executing plugin script ‘C:\Users\Mariusz\AppData\Local\Thinkbox\Deadline8\slave\nex4\plugins\56e13cde377f352978c4c1f5\MayaBatch.py’
2016-03-10 10:25:18: 0: INFO: About: Maya Batch Plugin for Deadline
2016-03-10 10:25:18: 0: INFO: The job’s environment will be merged with the current environment before rendering
2016-03-10 10:25:18: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.InitializeCommandMemento’
2016-03-10 10:25:18: 0: Start Job timeout is disabled.
2016-03-10 10:25:18: 0: Task timeout is disabled.
2016-03-10 10:25:18: 0: Loaded job: lookdev.v008 - defaultRenderLayer - End_shot (56e13cde377f352978c4c1f5)
2016-03-10 10:25:18: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.StartJobCommandMemento’
2016-03-10 10:25:18: 0: INFO: Rendering with Maya Version 2016.0
2016-03-10 10:25:18: 0: INFO: Performing path mapping on ma scene file
2016-03-10 10:25:19: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2016-03-10 10:25:19: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2016-03-10 10:25:19: 0: INFO: Enforcing 64 bit build of Maya
2016-03-10 10:25:19: 0: INFO: Setting PYTHONHOME to C:\Program Files\Autodesk\Maya2016\Python for this session
2016-03-10 10:25:19: 0: INFO: Starting monitored managed process MayaBatch
2016-03-10 10:25:19: 0: INFO: Stdout Redirection Enabled: True
2016-03-10 10:25:19: 0: INFO: Stdout Handling Enabled: True
2016-03-10 10:25:19: 0: INFO: Popup Handling Enabled: True
2016-03-10 10:25:19: 0: INFO: QT Popup Handling Enabled: False
2016-03-10 10:25:19: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2016-03-10 10:25:19: 0: INFO: Using Process Tree: True
2016-03-10 10:25:19: 0: INFO: Hiding DOS Window: True
2016-03-10 10:25:19: 0: INFO: Creating New Console: False
2016-03-10 10:25:19: 0: INFO: Running as user: Mariusz
2016-03-10 10:25:19: 0: INFO: Enforcing 64 bit build of Maya
2016-03-10 10:25:19: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2016\bin\MayaBatch.exe”
2016-03-10 10:25:19: 0: INFO: Argument: -prompt -file “C:\Users\Mariusz\AppData\Local\Thinkbox\Deadline8\slave\nex4\jobsData\56e13cde377f352978c4c1f5\thread0_temp2mH7w0\lookdev.v008.ma” -proj “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya”
2016-03-10 10:25:19: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2016\bin”
2016-03-10 10:25:19: 0: INFO: Process Priority: BelowNormal
2016-03-10 10:25:19: 0: INFO: Process Affinity: default
2016-03-10 10:25:19: 0: INFO: Process is now running
2016-03-10 10:25:19: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.StartJobCommandMemento’
2016-03-10 10:25:19: 0: Plugin rendering frame(s): 708
2016-03-10 10:25:19: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.RenderTaskCommandMemento’
2016-03-10 10:25:19: 0: INFO: Waiting until maya is ready to go
2016-03-10 10:25:21: 0: STDOUT: [2016/Mar/10|10:25:21] V-Ray: V-Ray for Maya version 3.30.01 from Feb 26 2016, 01:55:46
2016-03-10 10:25:21: 0: STDOUT: [2016/Mar/10|10:25:21] V-Ray: V-Ray core version is 3.25.01
2016-03-10 10:25:22: 0: STDOUT: [2016/Mar/10|10:25:21] V-Ray: Loading plugins from “C:\Program Files\Autodesk\Maya2016\vray/vrayplugins/vray_*.dll”
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: 75 plugin(s) loaded successfully
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Finished loading plugins.
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3)
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2)
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4)
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
2016-03-10 10:25:23: 0: STDOUT: [2016/Mar/10|10:25:23] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF)
2016-03-10 10:25:31: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2016-03-10 10:25:31: 0: STDOUT: Error: file: C:/ProgramData/Autodesk/ApplicationPlugins/MayaBonusTools/Contents/scripts-2016/bonusToolsMenu.mel line 1913: UI commands can’t be run in batch mode.
2016-03-10 10:25:32: 0: STDOUT: Read 2 files in 0.98 seconds.
2016-03-10 10:25:32: 0: STDOUT: Result: C:/Users/Mariusz/AppData/Local/Thinkbox/Deadline8/slave/nex4/jobsData/56e13cde377f352978c4c1f5/thread0_temp2mH7w0/lookdev.v008.ma
2016-03-10 10:25:32: 0: STDOUT: mel: READY FOR INPUT
2016-03-10 10:25:33: 0: INFO: Simulating to network drive
2016-03-10 10:25:33: 0: INFO: Rendering with vray
2016-03-10 10:25:33: 0: INFO: Rendering to network drive
2016-03-10 10:25:33: 0: INFO: Creating melscript to execute
2016-03-10 10:25:33: 0: INFO: Auto memory detection for VRay disabled
2016-03-10 10:25:33: 0: INFO: Executing script: C:\Users\Mariusz\AppData\Local\Temp\tmp1D19.tmp
2016-03-10 10:25:33: 0: INFO: Waiting for script to finish
2016-03-10 10:25:33: 0: STDOUT: mel: Loading scene: C:/Users/Mariusz/AppData/Local/Thinkbox/Deadline8/slave/nex4/jobsData/56e13cde377f352978c4c1f5/thread0_temp2mH7w0/lookdev.v008.ma
2016-03-10 10:25:33: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2016-03-10 10:25:33: 0: STDOUT: Warning: file: C:/Program Files/Autodesk/Maya2016/scripts/others/makeCameraRenderable.mel line 60: Found camera End_shotShape.
2016-03-10 10:25:33: 0: STDOUT: V-Ray: Starting render
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Exporting scene to V-Ray.
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Translating scene geometry for V-Ray
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 63 % completed
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Total time translating scene for V-Ray 0h 0m 0.1s (0.1 s)
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Rendering.
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Preprocessing for distributed rendering (port 20207)!
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Clearing bitmap cache memory…
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Updating frame at time 708.00
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 62 % completed
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:25:33: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Updating frame at time 708.25
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 62 % completed
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:33] V-Ray: Writing to V-Ray scene file.
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Total frame time 0h 0m 1.0s (1.0 s)
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Total sequence time 0h 0m 1.0s (1.0 s)
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Finished preprocessing for distributed rendering!
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Clearing bitmap cache memory…
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Using DR lists path : C:/Users/Mariusz/Documents/maya/
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Rendering frames.
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Updating frame at time 708.00
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 62 % completed
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:25:34: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Updating frame at time 708.25
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 62 % completed
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Preparing renderer…
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Preparing scene for rendering…
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: Creating bitmap manager
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: 14 lights found.
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.160:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.126:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.127:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.129:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.131:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.133:20207
2016-03-10 10:25:35: 0: STDOUT: [2016/Mar/10|10:25:34] V-Ray: dr host: 10.0.31.150:20207
2016-03-10 10:25:36: 0: STDOUT: [2016/Mar/10|10:25:35] V-Ray warning: Could not connect to host 10.0.31.160:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:37: 0: STDOUT: [2016/Mar/10|10:25:36] V-Ray warning: Could not connect to host 10.0.31.126:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:38: 0: STDOUT: [2016/Mar/10|10:25:37] V-Ray warning: Could not connect to host 10.0.31.127:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:39: 0: STDOUT: [2016/Mar/10|10:25:38] V-Ray warning: Could not connect to host 10.0.31.129:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:40: 0: STDOUT: [2016/Mar/10|10:25:39] V-Ray warning: Could not connect to host 10.0.31.131:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:41: 0: STDOUT: [2016/Mar/10|10:25:40] V-Ray warning: Could not connect to host 10.0.31.133:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:41] V-Ray warning: Could not connect to host 10.0.31.150:20207: No connection could be made because the target machine actively refused it.
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:41] V-Ray warning: Could not use any of the selected (7) hosts for distributed rendering!
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:41] V-Ray: Preparing scene for frame…
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:41] V-Ray: Dome light resolution increased from 512 to 2048 for light “HDRIShape”
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studio004.hdr” loaded.
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: (Estimated time remaining: 0h 0m 0.7s): 28 % completed
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Compiling geometry…
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Building static raycast accelerator…
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: SDTree statistics:
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Total number of faces stored: 2596
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Max tree depth: 14
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Average tree depth: 10.2303
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Number of tree nodes: 1601
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Number of tree faces: 6186
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Number of tree leafs: 521
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Average faces/leaf: 11.8733
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Memory usage: 1.66 MB
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Building static SD trees took 2 milliseconds
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Building motion blur raycast accelerator…
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: MBTree statistics:
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Number of node faces: 150931
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Number of tree nodes: 15687
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Max tree depth: 36
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Building moving MB trees took 102 milliseconds
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Rendering image…
2016-03-10 10:25:42: 0: STDOUT: [2016/Mar/10|10:25:42] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_diffuse_roughness_bronze_.exr” loaded.
2016-03-10 10:25:48: 0: STDOUT: [2016/Mar/10|10:25:47] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_reflecion_color_bronze_.exr” loaded.
2016-03-10 10:25:53: 0: STDOUT: [2016/Mar/10|10:25:53] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_reflection_glossines_bronze_.exr” loaded.
2016-03-10 10:25:58: 0: STDOUT: [2016/Mar/10|10:25:57] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_diffuse__.exr” loaded.
2016-03-10 10:26:26: 0: STDOUT: [2016/Mar/10|10:26:26] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_reflection_Wood_statue_1001.exr” loaded.
2016-03-10 10:26:28: 0: STDOUT: [2016/Mar/10|10:26:28] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_reflection_glossines_Wood_statue_1001.exr” loaded.
2016-03-10 10:26:29: 0: STDOUT: [2016/Mar/10|10:26:29] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_Diffuse_Wood_statue_1001.tif” loaded.
2016-03-10 10:27:03: 0: STDOUT: [2016/Mar/10|10:27:03] V-Ray: (Estimated time remaining: 0h 11m 59.7s): 10 % completed
2016-03-10 10:29:41: 0: STDOUT: [2016/Mar/10|10:29:41] V-Ray: (Estimated time remaining: 0h 15m 54.5s): 20 % completed
2016-03-10 10:34:57: 0: STDOUT: [2016/Mar/10|10:34:57] V-Ray: (Estimated time remaining: 0h 21m 31.6s): 30 % completed
2016-03-10 10:40:19: 0: STDOUT: [2016/Mar/10|10:40:19] V-Ray: (Estimated time remaining: 0h 21m 53.6s): 40 % completed
2016-03-10 10:46:42: 0: STDOUT: [2016/Mar/10|10:46:42] V-Ray: (Estimated time remaining: 0h 21m 0.0s): 50 % completed
2016-03-10 10:50:50: 0: STDOUT: [2016/Mar/10|10:50:50] V-Ray: (Estimated time remaining: 0h 16m 43.8s): 60 % completed
2016-03-10 10:51:51: 0: STDOUT: [2016/Mar/10|10:51:51] V-Ray: (Estimated time remaining: 0h 11m 11.5s): 70 % completed
2016-03-10 10:52:19: 0: STDOUT: [2016/Mar/10|10:52:19] V-Ray: (Estimated time remaining: 0h 6m 38.5s): 80 % completed
2016-03-10 10:53:19: 0: STDOUT: [2016/Mar/10|10:53:19] V-Ray: (Estimated time remaining: 0h 3m 0.6s): 90 % completed
2016-03-10 10:53:54: 0: STDOUT: [2016/Mar/10|10:53:54] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Successfully written image file “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/masterLayer/lookdev.v008/lookdev.v008.0708.exr”
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Number of raycasts: 4741969752 (5145.37 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Camera rays: 366454260 (397.63 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Shadow rays: 1095531513 (1188.73 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: GI rays: 866988765 (940.74 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Reflection rays: 0 (0.00 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Refraction rays: 0 (0.00 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Unshaded rays: 1516110517 (1645.09 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Number of light evaluations: 7477245839 (8113.33 per pixel)
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Number of intersectable primitives: 67525
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: SD triangles: 2596
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: MB triangles: 64928
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Static primitives: 0
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Moving primitives: 0
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Infinite primitives: 1
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Static hair segments: 0
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Moving hair segments: 0
2016-03-10 10:53:56: 0: STDOUT: [2016/Mar/10|10:53:56] V-Ray: Total frame time 0h 28m 21.3s (1701.3 s)
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: Cleaning up bitmap manager
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: Total sequence time 0h 28m 22.7s (1702.7 s)
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: Render complete
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: ========================
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: Clearing exporter memory…
2016-03-10 10:53:57: 0: STDOUT: [2016/Mar/10|10:53:57] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s)
2016-03-10 10:53:57: 0: STDOUT: Render completed.
2016-03-10 10:53:57: 0: STDOUT: mel: READY FOR INPUT
2016-03-10 10:53:58: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.RenderTaskCommandMemento’
=======================================================
Details
Date: 03/10/2016 10:53:53
Frames: 708
Job Submit Date: 03/10/2016 10:22:34
Job User: mariusz
Average RAM Usage: 3970882560 (16%)
Peak RAM Usage: 4456087552 (18%)
Average CPU Usage: 92%
Peak CPU Usage: 100%
Used CPU Clocks (x10^6 cycles): 99415760
Total CPU Clocks (x10^6 cycles): 108060600
=======================================================
Slave Information
Slave Name: NEX4
Version: v8.0.0.52 Beta (b2aee704e)
Operating System: Windows 7 Professional (SP1)
Running As Service: No
Machine User: Mariusz
IP Address: 2a02:20c8:2670:30:5b6:ca65:b136:b9a4
MAC Address: 00:25:90:55:F9:24
CPU Architecture: x64
CPUs: 24
CPU Usage: 81%
Memory Usage: 18.2 GB / 24.0 GB (75%)
Free Disk Space: 17.502 TB (161.899 GB on C:, 17.344 TB on S:)
Video Card: NVIDIA GeForce GTX 980
And the same frame on Linux have:
=======================================================
Log
2016-03-10 10:23:04: BEGIN - render016\render
2016-03-10 10:23:04: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.InitializeCommandMemento’
2016-03-10 10:23:05: 0: INFO: Executing plugin script ‘/tmp/Thinkbox/Deadline8/slave/render016/plugins/56e13cde377f352978c4c1f5/MayaBatch.py’
2016-03-10 10:23:05: 0: INFO: About: Maya Batch Plugin for Deadline
2016-03-10 10:23:05: 0: INFO: The job’s environment will be merged with the current environment before rendering
2016-03-10 10:23:05: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.InitializeCommandMemento’
2016-03-10 10:23:05: 0: Start Job timeout is disabled.
2016-03-10 10:23:05: 0: Task timeout is disabled.
2016-03-10 10:23:05: 0: Loaded job: lookdev.v008 - defaultRenderLayer - End_shot (56e13cde377f352978c4c1f5)
2016-03-10 10:23:05: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.StartJobCommandMemento’
2016-03-10 10:23:05: 0: INFO: Rendering with Maya Version 2016.0
2016-03-10 10:23:05: 0: INFO: Performing path mapping on ma scene file
2016-03-10 10:23:05: 0: CheckPathMapping: Swapped "file -rdi 1 -ns “Amanda_amanda” -rfn “Amanda_amandaRN” -typ “mayaAscii” “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/assets/Character/Amanda/Surface/publish/maya/amanda.v003.ma”;
2016-03-10 10:23:05: 0: " with "file -rdi 1 -ns “Amanda_amanda” -rfn “Amanda_amandaRN” -typ “mayaAscii” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/assets/Character/Amanda/Surface/publish/maya/amanda.v003.ma”;
2016-03-10 10:23:05: 0: "
2016-03-10 10:23:05: 0: CheckPathMapping: Swapped "file -r -ns “Amanda_amanda” -dr 1 -rfn “Amanda_amandaRN” -typ “mayaAscii” “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/assets/Character/Amanda/Surface/publish/maya/amanda.v003.ma”;
2016-03-10 10:23:05: 0: " with "file -r -ns “Amanda_amanda” -dr 1 -rfn “Amanda_amandaRN” -typ “mayaAscii” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/assets/Character/Amanda/Surface/publish/maya/amanda.v003.ma”;
2016-03-10 10:23:05: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.mSceneName” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/lookdev.v008.ma”;
2016-03-10 10:23:06: 0: " with " setAttr “.mSceneName” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/lookdev.v008.ma”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.ftn” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studio004.hdr”;
2016-03-10 10:23:06: 0: " with " setAttr “.ftn” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studio004.hdr”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.ftn” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/dish_big_cells_gs.hdr”;
2016-03-10 10:23:06: 0: " with " setAttr “.ftn” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/dish_big_cells_gs.hdr”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.ftn” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/light_tube_gs.hdr”;
2016-03-10 10:23:06: 0: " with " setAttr “.ftn” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/light_tube_gs.hdr”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.ftn” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/softbox_square_gs.hdr”;
2016-03-10 10:23:06: 0: " with " setAttr “.ftn” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studiolights/softbox_square_gs.hdr”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped " setAttr “.fn” -type “string” “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/houdini/geo/abc/ring/ring_sim_v001.abc”;
2016-03-10 10:23:06: 0: " with " setAttr “.fn” -type “string” “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/houdini/geo/abc/ring/ring_sim_v001.abc”;
2016-03-10 10:23:06: 0: "
2016-03-10 10:23:06: 0: CheckPathMapping: Swapped “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya” with “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya”
2016-03-10 10:23:06: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2016-03-10 10:23:06: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2016-03-10 10:23:06: 0: INFO: Starting monitored managed process MayaBatch
2016-03-10 10:23:06: 0: INFO: Stdout Redirection Enabled: True
2016-03-10 10:23:06: 0: INFO: Asynchronous Stdout Enabled: False
2016-03-10 10:23:06: 0: INFO: Stdout Handling Enabled: True
2016-03-10 10:23:06: 0: INFO: Popup Handling Enabled: True
2016-03-10 10:23:06: 0: INFO: QT Popup Handling Enabled: False
2016-03-10 10:23:06: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2016-03-10 10:23:06: 0: INFO: Using Process Tree: True
2016-03-10 10:23:06: 0: INFO: Hiding DOS Window: True
2016-03-10 10:23:06: 0: INFO: Creating New Console: False
2016-03-10 10:23:06: 0: INFO: Running as user: render
2016-03-10 10:23:06: 0: INFO: Not enforcing a build of Maya
2016-03-10 10:23:06: 0: INFO: Executable: “/usr/autodesk/maya2016/bin/maya”
2016-03-10 10:23:06: 0: INFO: Argument: -prompt -file “/tmp/Thinkbox/Deadline8/slave/render016/jobsData/56e13cde377f352978c4c1f5/thread0_tempO3Xwo0/lookdev.v008.ma” -proj “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya”
2016-03-10 10:23:06: 0: INFO: Startup Directory: “/usr/autodesk/maya2016/bin”
2016-03-10 10:23:06: 0: INFO: Process Priority: BelowNormal
2016-03-10 10:23:06: 0: INFO: Process Affinity: default
2016-03-10 10:23:06: 0: INFO: Process is now running
2016-03-10 10:23:06: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.StartJobCommandMemento’
2016-03-10 10:23:06: 0: Plugin rendering frame(s): 705
2016-03-10 10:23:07: 0: Executing plugin command of type ‘Deadline.Slaves.Messaging.RenderTaskCommandMemento’
2016-03-10 10:23:07: 0: INFO: Waiting until maya is ready to go
2016-03-10 10:23:09: 0: STDOUT: [2016/Mar/10|10:23:09] V-Ray: V-Ray for Maya version 3.30.01 from Feb 25 2016, 23:02:38
2016-03-10 10:23:09: 0: STDOUT: [2016/Mar/10|10:23:09] V-Ray: V-Ray core version is 3.25.01
2016-03-10 10:23:09: 0: STDOUT: Initializing V-Ray for Maya
2016-03-10 10:23:09: 0: STDOUT: [2016/Mar/10|10:23:09] V-Ray: Loading plugins from “/usr/autodesk/maya2016/vray/vrayplugins/libvray_*.so”
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: 73 plugin(s) loaded successfully
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Finished loading plugins.
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3)
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2)
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4)
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
2016-03-10 10:23:10: 0: STDOUT: [2016/Mar/10|10:23:10] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF)
2016-03-10 10:23:10: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2016-03-10 10:23:10: 0: STDOUT: Error: file: /tmp/Thinkbox/Deadline8/slave/render016/jobsData/56e13cde377f352978c4c1f5/thread0_tempO3Xwo0/lookdev.v008.ma line 11: line 1: Cannot find procedure “shaderBallRendererMenuUpdate”.
2016-03-10 10:23:10: 0: STDOUT: AbcImport v1.0 using Alembic 1.5.4 (built Jul 11 2014 04:25:46)
2016-03-10 10:23:11: 0: STDOUT: Read 2 files in 2.4 seconds.
2016-03-10 10:23:11: 0: STDOUT: Result: /tmp/Thinkbox/Deadline8/slave/render016/jobsData/56e13cde377f352978c4c1f5/thread0_tempO3Xwo0/lookdev.v008.ma
2016-03-10 10:23:11: 0: STDOUT: READY FOR INPUT
2016-03-10 10:23:11: 0: CheckPathMapping: Swapped “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/” with “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/”
2016-03-10 10:23:11: 0: INFO: Simulating to network drive
2016-03-10 10:23:11: 0: INFO: Rendering with vray
2016-03-10 10:23:11: 0: CheckPathMapping: Swapped “S:/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/” with “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/”
2016-03-10 10:23:11: 0: INFO: Rendering to network drive
2016-03-10 10:23:11: 0: INFO: Creating melscript to execute
2016-03-10 10:23:11: 0: INFO: Auto memory detection for VRay disabled
2016-03-10 10:23:11: 0: INFO: Executing script: /tmp/tmp414530d4.tmp
2016-03-10 10:23:11: 0: INFO: Waiting for script to finish
2016-03-10 10:23:12: 0: STDOUT: Loading scene: /tmp/Thinkbox/Deadline8/slave/render016/jobsData/56e13cde377f352978c4c1f5/thread0_tempO3Xwo0/lookdev.v008.ma
2016-03-10 10:23:12: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2016-03-10 10:23:12: 0: STDOUT: Warning: file: /usr/autodesk/maya2016/scripts/others/makeCameraRenderable.mel line 60: Found camera End_shotShape.
2016-03-10 10:23:12: 0: STDOUT: V-Ray: Starting render
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:11] V-Ray: Exporting scene to V-Ray.
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:11] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:11] V-Ray: Translating scene geometry for V-Ray
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 63 % completed
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Total time translating scene for V-Ray 0h 0m 0.1s (0.1 s)
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Rendering.
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Preprocessing for distributed rendering (port 20207)!
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Clearing bitmap cache memory…
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Updating frame at time 705.00
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 62 % completed
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Updating frame at time 705.25
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 62 % completed
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:23:12: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Writing to V-Ray scene file.
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:12] V-Ray: Total frame time 0h 0m 1.0s (1.0 s)
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Total sequence time 0h 0m 1.0s (1.0 s)
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Finished preprocessing for distributed rendering!
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Clearing bitmap cache memory…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Using DR lists path : /usr/tmp/
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Rendering frames.
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Updating frame at time 705.00
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 62 % completed
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Updating frame at time 705.25
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 62 % completed
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s)
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Preparing renderer…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Preparing scene for rendering…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Creating bitmap manager
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: 14 lights found.
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Preparing scene for frame…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Dome light resolution increased from 512 to 2048 for light “HDRIShape”
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Bitmap file “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/HDRI/studio004.hdr” loaded.
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 28 % completed
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Compiling geometry…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Building static raycast accelerator…
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: SDTree statistics:
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Total number of faces stored: 2596
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Max tree depth: 14
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Average tree depth: 10.2466
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Number of tree nodes: 1601
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Number of tree faces: 6194
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Number of tree leafs: 519
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Average faces/leaf: 11.9345
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Memory usage: 1.66 MB
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Building static SD trees took 1 milliseconds
2016-03-10 10:23:13: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Building motion blur raycast accelerator…
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: MBTree statistics:
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Number of node faces: 149729
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Number of tree nodes: 15305
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Max tree depth: 37
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Building moving MB trees took 98 milliseconds
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:13] V-Ray: Rendering image…
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray warning: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_reflection_Wood_statue_1001.exr” failed to load: file does not exist
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray warning: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_reflection_glossines_Wood_statue_1001.exr” failed to load: file does not exist
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray warning: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue_base_Diffuse_Wood_statue_1001.tif” failed to load: file does not exist
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_diffuse_roughness_bronze_.exr” loaded.
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_reflecion_color_bronze_.exr” loaded.
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_reflection_glossines_bronze_.exr” loaded.
2016-03-10 10:23:14: 0: STDOUT: [2016/Mar/10|10:23:14] V-Ray: Bitmap file “S:/Active_Projects/Rubicon/160126_Amanda2016/3D/maya/sourceimages/Amanda_statue/amanda_lookdev_v0010/amanda_statue1_diffuse__.exr” loaded.
2016-03-10 10:23:43: 0: STDOUT: [2016/Mar/10|10:23:43] V-Ray: (Estimated time remaining: 0h 4m 20.4s): 10 % completed
2016-03-10 10:25:47: 0: STDOUT: [2016/Mar/10|10:25:47] V-Ray: (Estimated time remaining: 0h 10m 14.4s): 20 % completed
2016-03-10 10:29:48: 0: STDOUT: [2016/Mar/10|10:29:48] V-Ray: (Estimated time remaining: 0h 15m 18.6s): 30 % completed
2016-03-10 10:34:00: 0: STDOUT: [2016/Mar/10|10:34:00] V-Ray: (Estimated time remaining: 0h 16m 8.9s): 40 % completed
2016-03-10 10:38:52: 0: STDOUT: [2016/Mar/10|10:38:52] V-Ray: (Estimated time remaining: 0h 15m 38.0s): 50 % completed
2016-03-10 10:42:02: 0: STDOUT: [2016/Mar/10|10:42:02] V-Ray: (Estimated time remaining: 0h 12m 31.3s): 60 % completed
2016-03-10 10:42:51: 0: STDOUT: [2016/Mar/10|10:42:50] V-Ray: (Estimated time remaining: 0h 8m 23.7s): 70 % completed
2016-03-10 10:43:13: 0: STDOUT: [2016/Mar/10|10:43:13] V-Ray: (Estimated time remaining: 0h 4m 59.3s): 80 % completed
2016-03-10 10:43:42: 0: STDOUT: [2016/Mar/10|10:43:42] V-Ray: (Estimated time remaining: 0h 2m 16.1s): 90 % completed
2016-03-10 10:44:05: 0: STDOUT: [2016/Mar/10|10:44:04] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Successfully written image file “/mnt/SKYNET/Active_Projects/Rubicon/160126_Amanda2016/shotgun2/amanda/sequences/vignette/look_dev/Lay/work/maya/images/masterLayer/lookdev.v008/lookdev.v008.0705.exr”
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Number of raycasts: 4526282934 (4911.33 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Camera rays: 367409538 (398.66 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Shadow rays: 1097536619 (1190.90 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: GI rays: 869554437 (943.53 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Reflection rays: 0 (0.00 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Refraction rays: 0 (0.00 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Unshaded rays: 1293396543 (1403.43 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Number of light evaluations: 7502288309 (8140.50 per pixel)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Number of intersectable primitives: 67525
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: SD triangles: 2596
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: MB triangles: 64928
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Static primitives: 0
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Moving primitives: 0
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Infinite primitives: 1
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Static hair segments: 0
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Moving hair segments: 0
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Total frame time 0h 20m 53.4s (1253.4 s)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Cleaning up bitmap manager
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Total sequence time 0h 20m 53.4s (1253.4 s)
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Render complete
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: ========================
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Clearing exporter memory…
2016-03-10 10:44:06: 0: STDOUT: [2016/Mar/10|10:44:06] V-Ray: Total time clearing exporter memory 0h 0m 0.0s (0.0 s)
2016-03-10 10:44:06: 0: STDOUT: Render completed.
2016-03-10 10:44:06: 0: STDOUT: READY FOR INPUT
2016-03-10 10:44:06: 0: Done executing plugin command of type ‘Deadline.Slaves.Messaging.RenderTaskCommandMemento’
=======================================================
Details
Date: 03/10/2016 10:44:06
Frames: 705
Job Submit Date: 03/10/2016 10:22:34
Job User: mariusz
Average RAM Usage: 714716539 (3%)
Peak RAM Usage: 750747648 (3%)
Average CPU Usage: 95%
Peak CPU Usage: 123%
Used CPU Clocks (x10^6 cycles): 94728810
Total CPU Clocks (x10^6 cycles): 99714535
=======================================================
Slave Information
Slave Name: render016
Version: v8.0.0.52 Beta (b2aee704e)
Operating System: CentOS release 6.7 (Final)
Machine User: render
IP Address: 10.0.31.131
MAC Address: 00:25:90:D2:6F:25
CPU Architecture: x86_64
CPUs: 32
CPU Usage: 100%
Memory Usage: 1.5 GB / 31.3 GB (4%)
Free Disk Space: 426.599 GB
Video Card: Matrox Electronics Systems Ltd. MGA G200eW WPCM450 (rev 0a)
The slave logs you provided are a great start to help debug this, but we will also probably need to know what the actual Path Mapping configuration is in Deadline (ie, in Tools -> Configure Repository Options -> Mapped Paths), as well as the paths to textures that aren’t being mapped, preferably pulled from the *.ma file itself.
If you could get us a stripped down *.ma file that reproduces the issue where some texture paths are getting mapped and some aren’t (event though they should be), that would be even better! We obviously wouldn’t need the textures/assets themselves, since we’re just concerned about testing the path mapping.
Cheers,
Jon
Thank you for your answer.
I am attaching repository settings and maya file for you.
Please help me with this issue.
lookdev.v008.ma.zip (196 KB)
lookdev.v008.ma.zip (196 KB)
Are these files:
amanda_statue_base_reflection_Wood_statue_1001.exr
amanda_statue_base_reflection_glossines_Wood_statue_1001.exr
amanda_statue_base_Diffuse_Wood_statue_1001.tif
Include from within the referenced “amanda.v003.ma” file?
Currently Deadline only does path mapping on the actual .ma file, and is not aware of its references. We may be able to fix this if that’s the case.
You could also try using the “dirmap” Path Mapping mode in Maya, which might work even on the referenced Maya scene’s paths. To do so, open the Tools -> “Configure Plugins” dialog (requires Super User, or special permissions), and go to the MayaBatch settings.
Near the bottom, you should be able to set “Path Mapping Mode” to “Use dirmap command”:
Cheers,
Jon