Gruetzi! :o)
Submitting the job, I only
check enable distributed
rendering with 4x4 tiles for
example,
Do you see a drop-down list with two Tile Modes (Local Workstation, Master File On Deadline)? What version is listed in the title bar of the Submitter?
>and set a .exr render
>output it looks like the only
>supported format at this time.
This is not exactly the case.
You can render tiles to ANY single frame format supported by Max, incl. TGA and TIFF.
The supplied stitcher application currently only supports stitching of EXRs - this happens automatically as part of the Deadline job when all tiles are there.
So you can render all your tiles to TGA or TIFF, but would have to put them together manually in Photoshop or using any other application if that is not a big trouble for you (it is a single frame after all so it is better than nothing).
We hope to support more formats in the future, but since Frantic is using EXR exclusively for VFX production output (and we don't use Photoshop for post, mainly Digital Fusion which loves EXRs), we started with the usual suspect. ;o)
>With that, only one machine
>renders the whole image, not
>splitting it, thus crashing
>with a very well known
>'unknown exception' error
>related to memory reaching
>maximum limit.
Do you see the text [TILE 1 of 16] in the Job Name when you submit? You should see 16 jobs with the name you gave them and each with a [TILE X of Y] added automatically. If you don't see this and you get a single job, for some reason the Tile submission fails to do what it is supposed to do.
We have -36 degrees C today and I would prefer to stay at home, but if the only solution is to send you the latest build of the Deadline Submitter for Max, I might have to go out ;o)
I will check to see if anyone is in the office and try to get you an update just in case.
>
>I need two things: automatic
>split of the render in regions
>in order to produce only small
>images (say 10x10 tiles) and
>not produce memory crash, and
>B) render out TGA or TIFF in
>order to respect the log
>exposure control set-up (.exr
>is a completely different
>output when opened in
>photoshop afterwards).
It really depends on what is causing the memory problem. You cannot expect 1GB machines to render a file that needs 3GB. Even if you split it, Max has to load the whole scene and if there is not enough memory to do so, it would still crash, tiles or not.
Borislav "Bobo" Petrov
Technical Director 3D VFX
Frantic Films Winnipeg