Hi,
It would be great if there was per vel field velocity scale jitter - we’re often getting stepping artifacts that are too expensive to fix by subsampling
Thanks!
Hi,
It would be great if there was per vel field velocity scale jitter - we’re often getting stepping artifacts that are too expensive to fix by subsampling
Thanks!
Can you explain in more detail what this means?
I assume you are talking about Stoke Particle Simulator, and you want to do something to the individual velocity sources? Some sort of smoothing filter?
Well, I tried in a fresh scene, also after updating Stoke, and I’m not getting streaks anymore
Basically what I meant was - the Stoke Particles simulator now has a single float for velocity scale per source. Is it possible to get some random variation spread of that per particle?
The general idea was to eventually hook up a Magma in the simulation stage (as opposed to the current post-simulation Magma modifiers), so you could massage any channels during the simulation, like vary the velocity that is being applied to each particle.
Personally I like the idea, but I cannot tell you if/when that might get added…
This would be SO great!