I tried to render a mesher of a particle system using the vertex rendering option. The render threw an assert failure, but DID render. When I added the turn to poly modifier, the render did nothing. The mesher was ignored.
- Chad
I tried to render a mesher of a particle system using the vertex rendering option. The render threw an assert failure, but DID render. When I added the turn to poly modifier, the render did nothing. The mesher was ignored.
Yeah, I’m having a real hard time rendering meshers of particle systems.
A plain ol teapot renders fine, but it’s the meshers of particles that are giving me fits.
Oh, odd one… How do you define which meshes are the ones to render the vertices of, and which are the matte objects?
I tried using vertex paint to set the colors. Crashed. How do you define per-vertex color and opacity?
I tried using vertex paint to set the colors. Crashed. How do you define
per-vertex color and opacity? <<
The crash is likely related to the other geometry-vertex problem in the
current 0.9.3 beta.
On the upcoming build, I was able to render vertex colors as follows:
Here is my simple example of vertex color rendering.
Oh, odd one… How do you define which meshes are the ones to render the
vertices of, and which are the matte objects? <<
Not odd at all… It looks like an oversight in the interface. I will talk
to the developers.
At present, I don’t see a way to render some geometry as particles with
other geometry as matte objects in a single pass.
The workaround would be to render your geometry vertices to a file, and then
render from file with your other matte objects active.
It occurs to me that vertex colors won’t work too well since vertex colors are a face data, not a vertex data. Umm… This is more complex than I had first thought. Perhaps read in a UVW map? Oh wait, same problem…
Yeah, I’m having a real hard time rendering meshers of particle systems.
A plain ol teapot renders fine, but it’s the meshers of particles that are
giving me fits. <<
Until I get the next build posted, I can’t offer much help. There is a
serious bug in the geometry-vertex rendering code that is causing the
assertion failures and crashes. I’ll try particle meshers on my internal
build and see if things are better.
I’ll get a new installer posted ASAP.