Hi all,
So, we’re running latest versions of everything
Deadline 10
Maya 2018.2
VRay 3.6
on 10 computers, and we’re having the hardest time with renders. We had previously established our workflow with Mental Ray, but since switching to VRay, we’re having some peculiar problems:
Many (not all, and there doesn’t seem to be any rhyme or reason) attributes that are animated, be it camera animations, textures being animated, frame sequence textures, etc., will only update once per Deadline task. That is to say, if we submit the job as 10 frames per task, the camera will be still for 10 frames, then jump to the new position for the next 10, etc.
As I said, we previously established our workflow with Mental Ray, and after much testing, moved to multiple (usually 10-20) frames per task, to cut down on load time per frame. Is this a bad idea? It is obviously a VRay issue, as we never once encountered this problem with MR, and we absolutely can’t avoid it with VRay. --But is it a known issue? Should we ONLY submit jobs with 1 frame per task? Or is there a fix I’m not aware of?
Thanks,
Ricky