This might be more of a VRay question, but I have a XMeshed thinking particles animation and I saved it to one mesh in world space with 10 samples/frame. When I load the XMesh and turn motion blur on in VRay it doesn’t render any motion blur. But when I render it in scanline it does render motion blurred. If I add a VRayVelocity render pass I can see the motion vectors. Is there a setting I’m missing somewhere to get VRay to render motion blurred?
As a workaround, could you please try adding any modifier to the XMesh Loader? Any modifier will do; for example, you can use an XForm modifier with no transform.
That works. Thanks!
Great, thank you for letting us know!