We’re having some issues with DBR rendering. So far, our custom submitter manages to submit the DBR job and starts rendering. However, all buckets rendered by the master are a tad darker than those rendered by the slaves. We’ve set up the DBR options for the 3DsCmd and Max plugins to not use the local host for rendering, and we’ve double checked that the option is turned off in the render scene dialog before submitting the job. But still the master helps with the rendering which results in a faulty render.
Is there a certain flag we have to manually add to the 3DsCmd plugin info file to stop this from happening?