Hi,
I have been working on FxWars challange Lighthouse and wave over cgtalk.com and for that I am using Krakatoa for white water spray pass. I am loving new beta 7 in which diffuse, illumination and filter all features control scattering, emission.
Here is the youtube link of water spray pass. For this I wanted to use build realflow mesh and wanted to use Geovolume but I have not much time left for challange. So I rendered pflow particles with voxels.
At first I used many particles for voxels, but it didn’t give nice result. So I found that to generate shape of splash I had to use less particles and high density for voxels.
link : youtube.com/watch?v=ctZheD2A8BI
Update : here is the render with mist : youtube.com/watch?v=-sSu5_XGVQs
Cgtalk WIP thread : forums.cgsociety.org/showthread. … 9&t=759334