This scene runs fine using the Standard renderer. But when I put a Turbulence FD source into the scene and try to set Krakatoa as the renderer, it does not sim. May be a TFD problem but does anyone see anything that could be causing the hang up?
XP is generating particles that are deforming an object under a Hypernurbs with the TFD tag on the hypernurbs.
dropbox.com/s/ae5ws926b5gpc … K.c4d?dl=0
Thanks for any help.
dm