Ok, since I am no longer the only one that tried this, I feel it is more appropriate to ask.
What are the possibilities of being able to drop a KCM on a FumeFX object for use with Direct FumeFX rendering? It seems only natural. It would cut down on couple steps of worklfow, the saving, creating, and loading of a PRT. Since the sim data is already written when simulated it would also cut down on gynormous amounts of time and disk space required to write a another whole set of PRT data. Thoughts?
We plan to introduce either a separate Fume object (a la PRT Volume) or make the PRT Volume pick a FumeFX and turn it into particles in the viewport, with all the implications (KCM support, Deformations support etc.)
This might make it into 1.5.2, but it is up to Darcy