I was wondering if it would be possible to control the XYZ scale of instanced geometry through the scale channels? At the moment it seems to use only one value to determine the scale. There may be mass variation in one axis, but the result seems to get boiled down so it scales the entire instance uniformly by the largest axis.
This would be a huge help on rigs where procedurally controlled geo is used to define shapes and forms. We can already basically do this with TP and pflow, but I’m getting pretty jaded by the material controls in the Frost/Krakatoa combo (not to mention krakatoa cache files are a lot easier on the network).
CZ