Love how we can save out lighting as emission, but it would be more flexible (at the cost of storage) to store the lighting as multiple vectors, like Light01_Specular, Light01_Diffuse, Light02_Specular, Light02_Diffuse, etc.
We can do this now with multiple passes at the PRT saving, but it’s kinda clunky.
I know the lighting is accumulated now, so it wouldn’t be practical to implement this right away, but I’m open for ideas. Maybe the merging of PRT’s would be the answer? And then just do one light per job on Deadline?
- Chad