When sourcing points from thing like trimeshes, you won’t have a Radius Channel. But you would have access to vertex color and mapping channels. Would be nice if we could map radius using one of those.
- Chad
When sourcing points from thing like trimeshes, you won’t have a Radius Channel. But you would have access to vertex color and mapping channels. Would be nice if we could map radius using one of those.
I agree. Bobo had some cool ideas related to this too. I’ll add this to my notes.