When retrieving particles, my computer seems to just sit for many many minutes on end. If Krakatoa knows how many particles are in the PRT’s, and it knows how many particles it has already loaded, could we at least get the latter spit out in say, million point increments, or better yet, put out a percentage of the particles loaded?
I don’t need to know how many particles are being rendered, I can get that later, but since I’m culling points, I can’t tell how many points I have coming in at any one time to be culled.
In this case I have 1611 Megapoints, but because of culling, I’m only rendering ~35 Megapoints. My memory doesn’t fill up, but I have a long, long render time during which I get no update on the loading other than seeing the Mem Delta in the Taskman, but that doesn’t help me figure out how much I have left to load.
Anyway, just something for the wishlist. Not as important as the normal-deforming phantom particles, or the inheriting normals from clipping objects, or the mixed rendering of normal and non-normal possessing points, or the path mapping for PRTs, or the speeding up the the PRT loader I/O. Not trying to be pushy, mind you, just putting this wish in proper context.
- Chad