Right now is it possible to assign reflection and refraction to krakatoa particles?
That would be great if krakatoa support reflection and refraction for particles. I’m working on splash scene which require a bit reflection to simulate water.
http://www.jhjariwala.com <— WebSite
With normals you can make specular highlights.
But that’s about it without doing pre-shading of the particles, and you don’t want to go there. I did a test with diffuse and speculars pre-shaded and it was dog slow. Multiple intersections of refraction rays would be aweful for a decent number of particles. Better to use mesh based particles instead, where you can change the rendering parameters interactively.
- Chad