Wondering if anyone can help with this issue I have been having?
I have an xpEmitter set to Shot with a xpTurbulence Modifier pushing the particles around.
If I play the sim, at frame 125 I like how it looks.
I click on “Set State” to make this frame my “Initial State”. Now when I go back to frame 0 it looks like frame 125.
The issue is when I submit this to Deadline for Partitioning.
I will create all the partitions, but they all are the same. They don’t even stack or double up in intensity.
If I test this locally, it works.
I tried saving the Initial State to the server, no dice.
I tried Caching the sim via the Cache Object from XP, no dice.
Any help would be greatly appreciated. Thanks!