First off, awesome piece of software, very impressed!
now the problem!
I have a thinking particle system that is cached Via xmesh.
works amazingly well, plays back in the viewport fine, and renders locally ( at leaste on frame by frame basis) fine,
but on the farm the first frame of the cache renders for each frame, as if its a single frame cache set to hold first frame.
Then at a certain (random) frame it then starts rendering the sequence correctly.
I tried this a couple of times, and the frame it started rendering correctly on changed.
im rendering via max 2010 xp64 using backburner, Cache was created in 2012.
If so, could you please try changing the “Loading Mode” to “Nearest Frame Velocity Offset”? You can find the Loading Mode control in the XMesh Loader’s Files rollout.
In “Frame Velocity Offset” mode, we attempt to determine what frame is rendered. It seems that the method we use does not work correctly when rendering using finalRender on a render farm. Specifically, on the first frame rendered by each render node, the frame is incorrectly detected as the first frame in the entire sequence.