I’m using a pflow that uses a Final Step script (also tried every step) which passes particle transform to objects. The default scanline renders the animation fine, but Xmesh fails to save the animation. It saves it fast enough that it doesnt appear to calculating the script at all.
3ds Max 2011 Scene attached for demonstration.
You can see that I have to assign the TMs so the geometry can be tied to WSM’s unique to each geometry, so I can’t effectively just use the .mesh property of the particles.
Thanks
XMeshFail_UsingPflow.max (248 KB)