Hi,
we checked the XMesh for Nuke solution and it imports the xmesh however its not loading the texture from .mat file.Scene was just animated sphere with applied bitmap to diffuse.
Exported channels were:
TextureCoord
MaterialID
Normal
Color
Velocity
Yes, unfortunately that’s working as expected. Currently we only load the .mat file back into 3ds Max, and not into any other application such as Nuke.