XMesh MY 0.4.0

Here is the first beta release of XMesh for Maya.

If you have previously installed the XMesh for Maya alpha, please uninstall it before installing this new build. On Windows, you can uninstall using the Control Panel. On Linux, you can uninstall by running “/opt/Thinkbox/XMesh for Maya/uninstall”. Please see the Release Notes for changes from the alpha release.

[size=85]ATTACHMENTS

XMeshMY_0.4.0.51620_windows.zip Removed - Please download latest build
For 64-bit Maya 2011, 2012, 2013, and 2014 on Windows
(6.55 MiB) Downloaded 5 times

XMeshMY_0.4.0.51620_osx.app.zip Removed - Please download latest build
For 64-bit Maya 2012, 2013, and 2014 on Mac OS X
(14.38 MiB) Not downloaded yet

XMeshMY_0.4.0.51620_linux.run.gz Removed - Please download latest build
For 64-bit Maya 2011, 2012, 2013, and 2014 on Linux
(7.77 MiB) Downloaded 2 times[/size]

Breaking Changes from the XMesh Alpha

  • Removed staticXMesh and animateXMesh nodes.
    [list][]These nodes were not used by our loader script. If you were using them, please let us know.
    [/
    :m]
    [*]Removed “Single Frame Only” checkbox and the inSingleFileOnly attribute from sequenceXMesh node.
  • You can get the same behavior now by changing the “Loading Mode” to “Single File Only”.
    [/:m]
    [
    ]saveXMesh command no longer reads or writes .matIDmap files. This is now done in the saveXMeshSequence.py script instead.[/:m]
    [
    ]The plugin’s filename has changed from XMeshLoader to XMesh[/*:m][/list:u]

What’s New

  • Saver
    [list]
    [*]New user interface

  • Can now save edge smoothing

  • Added an option to specify which channels are saved

  • Added an option to save a low-res proxy sequence

  • Added saveXMeshSequence command. This command saves a sequence of XMesh files, and avoids saving data that is constant between frames.
    [/:m]
    [
    ]Loader

  • Added “Loading Mode” controls

  • Added Proxy Sequence and Display Settings controls to use a different mesh in your viewport and render

  • Playback graph is now included in the character set. This is for use with the trax editor.
    [/:m]
    [
    ]Added support for Maya 2014[/:m]
    [
    ]Added support for Mac OS X[/:m]
    [
    ]Performance improvements[/*:m][/list:u]