What’s New
- New method to switch between viewport and render meshes to support more renderers:
[list][*]Added xmeshPreRender and xmeshPostRender commands. - The Create XMesh Loader script automatically adds these commands to the Pre Render MEL and Post Render MEL callbacks.
[/*:m][/list:u]
Bug Fixes - The saveXMeshSequence command now returns an error if the save path has an invalid file extension
- When using an existing material ID assignment file, the saver will now attempt to match material names to shading group names. Previously it only matched surface shader names.
Removed - Please download the latest build