XMesh MY 0.4.1

What’s New

  • New method to switch between viewport and render meshes to support more renderers:
    [list][*]Added xmeshPreRender and xmeshPostRender commands.
  • The Create XMesh Loader script automatically adds these commands to the Pre Render MEL and Post Render MEL callbacks.
    [/*:m][/list:u]
    Bug Fixes
  • The saveXMeshSequence command now returns an error if the save path has an invalid file extension
  • When using an existing material ID assignment file, the saver will now attempt to match material names to shading group names. Previously it only matched surface shader names.

Removed - Please download the latest build